Healing Rate

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m (*Fast Metabolism effective doubles your healing rate by decreasing the time between tics to 30 seconds.)
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**With 10 Endurance, it is 12.
 
**With 10 Endurance, it is 12.
  
*[[Fast Metabolism]] effective doubles your healing rate by decreasing the time between tics to 30 seconds.
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*[[Fast Metabolism]] effectively doubles your healing rate by decreasing the time between tics to 30 seconds.
 
*[[Faster Healing]] [[support perk]] adds +5 to your healing rate.
 
*[[Faster Healing]] [[support perk]] adds +5 to your healing rate.

Latest revision as of 16:01, 20 February 2013

Your Healing Rate is your character's ability to regenerate its HP over time. Hit Point regeneration occurs every minute (or 30 seconds if you have Fast Metabolism) and restores the (Healing Rate)% of the total health, rounded down, but no less than 3 points.

  • Exception: if the Healing Rate is not positive (e.g. as a result of radiation), its value is added to the HP.

The starting value for your Healing Rate is 7 + Endurance/2, rounded down.


[edit] Affecting your Healing Rate:

  • Your Endurance affects your healing rate:
    • With 1 Endurance, your base healing rate is 7.
    • With 2-3 Endurance, it is 8.
    • With 4-5 Endurance, it is 9.
    • With 6-7 Endurance, it is 10.
    • With 8-9 Endurance, it is 11.
    • With 10 Endurance, it is 12.
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