Fast Shot
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Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. | Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. | ||
− | '''Note:''' | + | |
+ | '''Note:''' Fast Shot does not affect bursting in any way, and nor does it reduce the cost of shots fired from a [[rocket launcher]]. Its bonus applies to [[Throwing|thrown weapons]], but only such that could normally be used to perform an [[aimed attack]], e.g. [[Throwing_Knife|throwing knives]]. | ||
[[Category:Traits]] | [[Category:Traits]] |
Revision as of 08:07, 19 April 2013
Trait Fast Shot | |
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Benefit | -1 to AP cost of single shots (one-handed weapons); -2 to AP cost of single shots (two-handed weapons) |
Penalty | firing aimed shots becomes impossible |
You don't have time to aim for a targeted attack, because you shoot faster than normal people.
Your attacks cost one AP fewer than they normally would when using one-handed weapons and two APs fewer when using two-handed weapons.
Moreover, you inflict an additional 5 points of damage on a per-attack basis whenever you hit your target.
Note: Fast Shot does not affect bursting in any way, and nor does it reduce the cost of shots fired from a rocket launcher. Its bonus applies to thrown weapons, but only such that could normally be used to perform an aimed attack, e.g. throwing knives.