Sight
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− | Sight determines how far character can see. It is affected by [[Perception]] and perk [[Sharpshooter]]. | + | '''Sight determines how far character can see.''' It is affected by [[Perception]] and perk [[Sharpshooter]]. |
− | Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight. | + | Keep in mind that getting [[crippled#Eye damaged|blinded]] will reduce your range of sight significantly. |
− | == Range of sight | + | == Range of sight == |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
!Perception | !Perception | ||
!Range of sight | !Range of sight | ||
− | !Range of sight (with | + | !Range of sight (with Sharpshooter) |
|- | |- | ||
| 1 | | 1 |
Revision as of 20:34, 23 April 2013
Sight determines how far character can see. It is affected by Perception and perk Sharpshooter. Keep in mind that getting blinded will reduce your range of sight significantly.
Range of sight
Perception | Range of sight | Range of sight (with Sharpshooter) |
---|---|---|
1 | 23 | 29 |
2 | 26 | 32 |
3 | 29 | 35 |
4 | 32 | 38 |
5 | 35 | 41 |
6 | 38 | 44 |
7 | 41 | 47 |
8 | 44 | 50 |
9 | 47 | 53 |
10 | 50 | 56 |
Field of View
Your FoV or Field Of View represents your character's sight range. FOV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:
- A zone represents the zone where your character is looking (the purple area).
- B zone represents the zone around your character but in front of him (the turquoise area).
- C zone represents the zone around you but behind (the green area).
- D zone represents the zone just behind you (the yellow area).
This is a representation of the different superposed "circles", and then of the Field of View with its different areas and what your character see at final (grey area), depending on what direction you are looking.
The max distance for these areas is calculated by your perception level only. So the more you have, the farther you'll see around.
With high perception, your character can see: sneaking people, normal characters, objects, etc.
There are also obstacles that limit your character vision, such as buildings, trees, cars, etc.
Objects and buildings are visible if they are in our grey area even if they are behind an obstacle. People are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them). Sneaking people are invisible to you if you do not have enough Perception to spot them.
Here a table with the vision area ranges. (The most important part is the A zone):
Perception | A Zone | B Zone | C Zone | D Zone |
---|---|---|---|---|
1 | 23 | 19 | 10 | 7 |
2 | 26 | 21 | 11 | 8 |
3 | 29 | 23 | 12 | 9 |
4 | 32 | 25 | 13 | 10 |
5 | 35 | 27 | 14 | 11 |
6 | 38 | 29 | 15 | 12 |
7 | 41 | 31 | 16 | 13 |
8 | 44 | 33 | 17 | 14 |
9 | 47 | 35 | 18 | 15 |
10 | 50 | 37 | 19 | 16 |
11 | 53 | 39 | 20 | 17 |
12 | 56 | 41 | 21 | 18 |
For information, 11 or 12 in perception could be reached by taking the Sharpshooter perk that gives +2 in perception. However, no weapon can shoot more than 50 hexes, so having your Field of View be greater than 50 hexes (10 Perception) doesn't give much advantage.
Nevertheless, perception can alter more things than just your vision range. For example, it can make your character shoot precisely; with a high perception, it's not necessary to have as high of a high ranged-weapon skill. It can help to find sneaking people too, and it lets you have a good distance from the enemy when you enter random encounters (else you could be placed at the center of a dangerous group). Also, it gives you a bonus in many skills.
Anyway, this stat can be really useful and helpful so take it as high as you can but not more than 10.