Range

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'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. As you can't target, what you do not see.
 
'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. As you can't target, what you do not see.
  
'''Note:''' In case of [[Throwing]] skill, weapon range is actually determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point.
+
'''Note:''' In case of [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point.
  
 
==See Also==
 
==See Also==
* [[Fog of War]]
 
 
* [[Perception]]
 
* [[Perception]]
 
* [[Sight]]
 
* [[Sight]]
* [[Sharpshooter]]
+
* [[Strength]]
 
* [[Throwing]]
 
* [[Throwing]]
 
* [[Weapons]]
 
* [[Weapons]]

Revision as of 11:58, 24 April 2013

This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.

For example: The hunting rifle's range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.


Note: You cannot use weapon's full range if you do not have sufficient sight. As you can't target, what you do not see.

Note: In case of throwing skill, weapon range is actually determined by strength. +3 hexes for every ST point.

See Also

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