Psycho
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|desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | ||
|image=lastdrug | |image=lastdrug | ||
− | |instant= | + | |instant=, , , +2 to [[Agility]]-5 to [[Intelligence]]+30 to [[Damage Resistance]]-9 to [[Perception]] |
− | |effects= | + | |effects=, , -2 to [[Agility]]+2 to [[Intelligence]]-15 to [[Damage Resistance]] after 4 hours; , , +3 to [[Intelligence]]-15 to [[Damage Resistance]]+9 to [[Perception]] after 8 hours |
− | |addiction=30% chance of addiction<br> | + | |addiction=30% chance of addiction<br>, -4 to [[Intelligence]]-4 to [[Perception]] after 16 hours; effects last 20 days |
|cost=2600 | |cost=2600 | ||
|weight=100 | |weight=100 | ||
}} | }} | ||
+ | |||
Revision as of 11:59, 2 January 2010
Psycho | |
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An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | Immediate: , , , +2 to Agility-5 to Intelligence+30 to Damage Resistance-9 to Perception |
, , -2 to Agility+2 to Intelligence-15 to Damage Resistance after 4 hours; , , +3 to Intelligence-15 to Damage Resistance+9 to Perception after 8 hours | |
Addiction | 30% chance of addiction , -4 to Intelligence-4 to Perception after 16 hours; effects last 20 days |
Weight | 100 grams |
Base price | 2600 caps |
Crafting table | |
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x 1 | |
Requirements | Profession: Doctor: 3 |
Resources | 1 x and 1 x and 2 x |
Tools | and and |
XP | 780 |