Unarmed
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+ | {{Skill | ||
+ | |name=Unarmed | ||
+ | |image=Unarmed.gif | ||
+ | |modifies=To-hit chance with unarmed attacks | ||
+ | |initial=30% + 2 x ([[Agility]] + [[Strength]]) | ||
+ | |perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]] | ||
+ | |traits=[[Small Frame]], [[Bruiser]] | ||
+ | }} | ||
+ | |||
The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects. | The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects. | ||
− | + | ||
+ | == Primary Punch Attacks == | ||
Strong Punch | Strong Punch | ||
− | + | :Requirements: Unarmed 55%, Agility 6 | |
− | + | :Damage: +3 | |
− | + | :AP: 3 | |
Hammer Punch | Hammer Punch | ||
− | + | :Requirements: Unarmed 75%, Agility 6, Strength 5, level 6 | |
− | + | :Damage: +5 | |
− | + | :AP: 3 | |
− | + | :Critical Chance: +5% | |
Haymaker | Haymaker | ||
− | + | :Requirements: Unarmed 100%, Agility 7, Strength 5, level 9 | |
− | + | :Damage: +7 | |
− | + | :AP: 3 | |
− | + | :Critical Chance: +15% | |
− | + | == Secondary Punch Attacks == | |
Jab | Jab | ||
− | + | :Requirements: Unarmed 75%, Agility 7, Strength 5, level 5 | |
− | + | :Damage: +5 | |
− | + | :AP: 6 | |
− | + | :Critical: +5% | |
Palm Strike | Palm Strike | ||
− | + | :Requirements: Unarmed 115%, Agility 7, Strength 5, level 12 | |
− | + | :Damage: +7, armor piercing | |
− | + | :AP: 6 | |
− | + | :Critical: +15% | |
Piercing Strike | Piercing Strike | ||
− | + | :Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16 | |
− | + | :Damage: +10, armor piercing | |
− | + | :AP: 8 | |
− | + | :Critical: +40% | |
− | + | == Primary Kick Attacks == | |
Strong Kick | Strong Kick | ||
− | + | :Requirements: Unarmed 40%, Agility 6 | |
− | + | :Damage: +5 | |
− | + | :AP: 4 | |
Snap Kick | Snap Kick | ||
− | + | :Requirements: Unarmed 60%, Agility 6, Level 6 | |
− | + | :Damage: +7 | |
− | + | :AP: 4 | |
Power Kick | Power Kick | ||
− | + | :Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9 | |
− | + | :Damage: +9 | |
− | + | :AP: 4 | |
− | + | :Critical Chance: +5% | |
− | + | == Secondary Kick Attacks == | |
Hip Kick | Hip Kick | ||
− | + | :Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6 | |
− | + | :Damage: +7 | |
− | + | :AP: 7 | |
Hook Kick | Hook Kick | ||
− | + | :Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12 | |
− | + | :Damage: +9, armor piercing | |
− | + | :AP: 7 | |
− | + | :Critical Chance: +10% | |
Piercing Kick | Piercing Kick | ||
− | + | :Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15 | |
− | + | :Damage: +12, armor piercing | |
− | + | :AP: 9 | |
− | + | :Critical Chance: +50% |
Revision as of 15:59, 3 January 2010
Skill Unarmed | |
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Modifies | To-hit chance with unarmed attacks |
Initial level | 30% + 2 x (Agility + Strength) |
Related perks | HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death |
Related traits | Small Frame, Bruiser |
The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
Contents |
Primary Punch Attacks
Strong Punch
- Requirements: Unarmed 55%, Agility 6
- Damage: +3
- AP: 3
Hammer Punch
- Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
- Damage: +5
- AP: 3
- Critical Chance: +5%
Haymaker
- Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
- Damage: +7
- AP: 3
- Critical Chance: +15%
Secondary Punch Attacks
Jab
- Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
- Damage: +5
- AP: 6
- Critical: +5%
Palm Strike
- Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
- Damage: +7, armor piercing
- AP: 6
- Critical: +15%
Piercing Strike
- Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
- Damage: +10, armor piercing
- AP: 8
- Critical: +40%
Primary Kick Attacks
Strong Kick
- Requirements: Unarmed 40%, Agility 6
- Damage: +5
- AP: 4
Snap Kick
- Requirements: Unarmed 60%, Agility 6, Level 6
- Damage: +7
- AP: 4
Power Kick
- Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
- Damage: +9
- AP: 4
- Critical Chance: +5%
Secondary Kick Attacks
Hip Kick
- Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
- Damage: +7
- AP: 7
Hook Kick
- Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
- Damage: +9, armor piercing
- AP: 7
- Critical Chance: +10%
Piercing Kick
- Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
- Damage: +12, armor piercing
- AP: 9
- Critical Chance: +50%