Vault City faction
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* To join the Vault City faction, check the quest named ''[[Talk to the guard to be able to join Vault City]]''. | * To join the Vault City faction, check the quest named ''[[Talk to the guard to be able to join Vault City]]''. | ||
− | == Unique advantages == | + | === Unique advantages === |
Only Vault City Citizens can : | Only Vault City Citizens can : | ||
* Be defended in the Vault City caravans encounters. | * Be defended in the Vault City caravans encounters. |
Revision as of 14:27, 19 February 2010
Vault City faction can be joined, and will earn you some advantages, but will change your reputation as well (See below).
Contents |
Joining
- To join the Vault City faction, check the quest named Talk to the guard to be able to join Vault City.
Unique advantages
Only Vault City Citizens can :
- Be defended in the Vault City caravans encounters.
- Buy Bio Med Gel from Dr. Troy's nurse in Vault 8 (Non-members can buy some in San Francisco only).
- Buy the third level of the Profession: Doctor.
Reputation changes when joining
Here is what happen to your reputation if you join the Vault City faction (becoming a citizen). Mostly traders and citizens of other towns will like you more ; but as a trade-off, criminals and evil organizations will hate you more.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Raiders | -2000 | Vilified |
The Unity | -1150 | Hated |
Bishop Family | -1000 | Hated |
Necropolis Ghouls | -700 | Hated |
Mordino Family | -500 | Antipathy |
The Enclave | -450 | Antipathy |
Broken Hills Mutants | -450 | Antipathy |
New Reno Sex Workers | -400 | Antipathy |
Followers of the Apocalypse | -250 | Neutral |
Broken Hills Humans | -200 | Neutral |
Hub Criminals | -150 | Neutral |
Children of the Cathedral | -150 | Neutral |
Salvatore Family | -50 | Neutral |
Junktown Citizens | +50 | Neutral |
LA Citizens | +50 | Neutral |
Brotherhood of Steel | +100 | Neutral |
Gunrunners | +100 | Neutral |
Hub Citizens | +150 | Neutral |
Water Merchants | +250 | Neutral |
Free Traders | +250 | Neutral |
Crimson Caravans | +350 | Accepted |
Far Go Traders | +350 | Accepted |
FLC | +400 | Accepted |
Redding Citizens | +650 | Accepted |
Courtyard Citizens | +1000 | Liked |
Leaving
To leave Vault City faction you have to go in the third building on the left in the inner city, with a Vault City emblem on it and two minigun guards near the door. Once you are in it, go to one of its computers, and choose Miscellaneous > Resign.
The guards will most probably shoot you right after this, so be sure you have nothing to loose.
Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Citizens of Vault City | -2000 | Vilified |
Courtyard Citizens | -500 | Antipathy |
Redding Citizens | -325 | Antipathy |
FLC | -200 | Neutral |
Crimson Caravans | -175 | Neutral |
Far Go Traders | -175 | Neutral |
Water Merchants | -125 | Neutral |
Free Traders | -125 | Neutral |
Hub Citizens | -75 | Neutral |
Brotherhood of Steel | -50 | Neutral |
Gunrunners | -50 | Neutral |
Junktown Citizens | -25 | Neutral |
LA Citizens | -25 | Neutral |
Salvatore Family | +25 | Neutral |
Hub Criminals | +75 | Neutral |
Children of the Cathedral | +75 | Neutral |
Broken Hills Humans | +100 | Neutral |
Followers of the Apocalypse | +125 | Neutral |
New Reno Sex Workers | +200 | Neutral |
The Enclave | +225 | Neutral |
Broken Hills Mutants | +225 | Neutral |
Mordino Family | +250 | Neutral |
Necropolis Ghouls | +350 | Accepted |
Bishop Family | +500 | Accepted |
The Unity | +575 | Accepted |
Raiders | +1000 | Liked |