From FOnline: 2238 Wiki
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− | '''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Checking inventory, healing, shooting, reloading, are examples of actions that will cost you APs. In [[FOnline: 2238]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.
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− | Action Points are rgenerating faster in [[FOnline: 2238]] than in [[FOnline: TLA]].
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− | == Regeneration ==
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− | In Real Time mode, your Action Points will regenerate if you stand still, exactly like the ''Fallout: Tactics'' combat mode. The more your Maximum Action Points amount will be high, the more your APs will regenerate quickly.
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− | == Maximum action points ==
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− | Your maximum Action Points are calculated with the following formula :
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− | 5 + ([[Agility]]/2)
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− | It can also be increased with the [[Action Boy]] perk (+1 AP per rank of this perk) or by taking [[jet]] (Its effect, however, only lasts temporary).
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− | === Base Action Points calculation ===
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− | {|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
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− | ![[Agility]]
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− | !Maximum Action Points
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− | !With [[Bruiser]] [[trait]]
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− | !1
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− | !5
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− | !3
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− | |-
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− | !2
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− | !6
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− | !4
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− | |-
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− | !3
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− | !6
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− | !4
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− | |-
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− | !4
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− | !7
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− | !5
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− | |-
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− | !5
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− | !7
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− | !5
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− | |-
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− | !6
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− | !8
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− | !6
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− | |-
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− | !7
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− | !8
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− | !6
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− | |-
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− | !8
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− | !9
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− | !7
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− | |-
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− | !9
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− | !9
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− | !7
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− | |-
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− | !10
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− | !10
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− | !8
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− | |}
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Latest revision as of 15:32, 28 February 2010
- REDIRECTAction Points