Agility
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|name=Agility | |name=Agility | ||
|image=Agility.gif | |image=Agility.gif | ||
− | |modifies=[[Action Points]],[[Armor Class | + | |modifies=[[Action Points]],[[Armor Class]] |
|perks=[[Action Boy]], [[Better Criticals]],[[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Weapon Handling]] | |perks=[[Action Boy]], [[Better Criticals]],[[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Weapon Handling]] | ||
|traits=[[Small Frame]] | |traits=[[Small Frame]] |
Revision as of 07:20, 9 March 2010
SPECIAL Agility | |
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Modifies | Action Points,Armor Class |
Related perks | Action Boy, Better Criticals,Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling |
Related traits | Small Frame |
"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."