Damage Resistance

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Damage Resistance is a percentage, unlike the [[Damage Threshold]] (DT) that reduces a certain amount of damages before the Damage Resistance, that is at '''maximum 90'''%.
 
Damage Resistance is a percentage, unlike the [[Damage Threshold]] (DT) that reduces a certain amount of damages before the Damage Resistance, that is at '''maximum 90'''%.
  
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damages taken (Normal, Electrical, Laser, etc.).
+
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damages taken (Normal, Electrical, Laser, Fire, etc.).
  
 
== See also ==
 
== See also ==
 
* The [[Toughness]] perk that adds 5% to DR and +2 to DT.
 
* The [[Toughness]] perk that adds 5% to DR and +2 to DT.
 
* The [[armors]] list that contains their DR and DT number.
 
* The [[armors]] list that contains their DR and DT number.

Revision as of 09:16, 25 March 2010

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (Like the Leather Jacket) will reduce damage taken by 20%. Your Damage Resistance is, by then, only reduced by some perks or by armors.

Damage Resistance is a percentage, unlike the Damage Threshold (DT) that reduces a certain amount of damages before the Damage Resistance, that is at maximum 90%.

Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damages taken (Normal, Electrical, Laser, Fire, etc.).

See also

  • The Toughness perk that adds 5% to DR and +2 to DT.
  • The armors list that contains their DR and DT number.
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