Damage Resistance
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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | '''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter. | ||
− | Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (Like the [[Leather Jacket]]) will reduce damage taken by 20%. Your Damage Resistance is, by then, only | + | Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (Like the [[Leather Jacket]]) will reduce damage taken by 20%. Your Damage Resistance is, by then, only improved by some [[perks]] or by [[armors]]. |
Damage Resistance is a percentage, unlike the [[Damage Threshold]] (DT) that reduces a certain amount of damages before the Damage Resistance, that is at '''maximum 90'''%. | Damage Resistance is a percentage, unlike the [[Damage Threshold]] (DT) that reduces a certain amount of damages before the Damage Resistance, that is at '''maximum 90'''%. |
Revision as of 09:20, 25 March 2010
Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (Like the Leather Jacket) will reduce damage taken by 20%. Your Damage Resistance is, by then, only improved by some perks or by armors.
Damage Resistance is a percentage, unlike the Damage Threshold (DT) that reduces a certain amount of damages before the Damage Resistance, that is at maximum 90%.
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damages taken (Normal, Electrical, Laser, Fire, etc.).