Normal
From FOnline: 2238 Wiki
(Difference between revisions)
m |
|||
Line 1: | Line 1: | ||
The '''Normal damage resistance''' is a combat statistic. Each armor has a special [[Damage Resistance]] and a special [[Damage Threshold]] for each damage type ; the '''normal''' one applies for all the damage done by bullets - basically all the [[Small Guns]] and most of the [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]]. | The '''Normal damage resistance''' is a combat statistic. Each armor has a special [[Damage Resistance]] and a special [[Damage Threshold]] for each damage type ; the '''normal''' one applies for all the damage done by bullets - basically all the [[Small Guns]] and most of the [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]]. | ||
+ | |||
+ | This damage resistance is modified mostly by the [[armor]] you wear, because of its [[Damage Resistance]] and [[Damage Threshold]]. | ||
Other damages type : | Other damages type : |
Revision as of 10:07, 25 March 2010
The Normal damage resistance is a combat statistic. Each armor has a special Damage Resistance and a special Damage Threshold for each damage type ; the normal one applies for all the damage done by bullets - basically all the Small Guns and most of the Big Guns, from the 10mm Pistol to the Minigun.
This damage resistance is modified mostly by the armor you wear, because of its Damage Resistance and Damage Threshold.
Other damages type :
- Laser.
- Fire.
- Plasma.
- Explode.
- Electrical.