Changelog

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Revision as of 03:25, 24 November 2010 by Ahbob (Talk | contribs)

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- There are now a few mining locations, where it's possible to mine ore and minerals. - Abandoned mines are for sale in certain places.

- Random fetcher quests, currently only available from Monte Carlo in Boneyard. - New quests available in Hub bar, speak to Risto. - Three new faction bases added (2 generic, 1 via quest). - One new car is added. - Added NCR Ranger armor.

- Various new quests:

  * Some basic stuff for starter.
  * Abandoned Bunker, Scout in Junktown.
  * It came from the desert, Dr. Wong in San Francisco.
  * Stranded Rust, Trapper in Klamath.
  * The sad wife, Woman in the Hub.
  * The Rail Line Gang, Gunther in the NCR.
  * Medical investigation, Dr. Andrew in Vault City.
  * A Man's Job, Hammilton in the Boneyard.
  * Montag's Water Pump, Montag in the Boneyard.

- New instanced starting locations. (=Quest to add).

- Sneaking:

  * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75
points from it, depending on the look direction (back, back-side, front-side, front resp.). * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this
one opponent) by 50%, 40%, 20% and 0% depending on the look direction. * See change for a Ghost perk too.


- Flagging and flag-related issues:

  * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
  * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say
if he is. The victim will be informed in such case in the log. * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been
added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the
previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking). * Attacking, holding explosives: same as before. * Wielding weapons and drugs: guards reaction time increased to 15 seconds.

- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.

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