Are lists of changes in the game after an update, posted by developers. Can be found on http://fonline2238.net/forum/index.php?board=3.0
See also (you must be logged on forum):
If changes have been already reflected on the wiki, there will be Done sign next to them in the changelog copy posted below.
March 2013
Changelog 16/03/13, posted by JovankaB]
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FIXES:
- Ingredients for crafting machines are now counted properly.
- Fixed recycling of items lost in encounters (items lost/left in encounters weren't placed in graves).
- Fixed bugged bargaining with Chris in Navarro, allowing players to get quest item for caps without paying the caps.
- Added missing message when trying to access cigarettes crafting machine while the machine is still working.
- Fixed glitched trunk graphics of the police car (by jotisz).
CHANGES (WIP):
- Changes for faction friends and people with invited status:
they aren't considered intruders by followers guarding bases/tents,
they lose their status if they kill a member of the faction inside the faction base,
they lose their status if they are killed by a member of the faction (or follower of the member) inside the faction base.
- Access to base is lost only when a non-member is killed inside base by a member of the faction (or follower of the member).
- Rules of enabling sneak have been reworked, it's no longer possible to tag other players to enter sneak in front of them. You can enter sneak when seen by:
sneaking players,
disconnected players,
if you have a temporary team (in Hinkley or events), when seen by the players from your team,
if you don't have a temporary team, when seen by:
- players from your faction, if it's a player faction,
- players from a faction where you are registered as friend,
- players who tagged you as a group leader,
- players who tagged someone who tagged you as a group leader.
EXTRA NOTES:
- Run the updater to obtain the new files.
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February 2013
Changelog 23/02/13, posted by JovankaB
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FIXES:
- Items with 0 caps base price can no longer be sold to certain merchants for the price of 1 cap.
- Bigger exit grid in Ghost Farm and some other small map fixes in the location.
- Fixed description of Living Anatomy and Explorer perks. Done
- Disabled possible cause of some accidental big lags on the server.
FEATURES:
- Helmets of companions can now be changed/removed via dialog. Done -Marko
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Changelog 17/02/13, posted by JovankaB
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FIXES:
- Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.
- Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.
- Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.
- Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.
- Fixed enforced encounters not being visible after exiting when leaving car inside.
- Fixed several small map bugs.
CHANGES (WIP):
- Predators are attracted also by followers of the player character.
- Crafting stimpaks doesn't require a blueprint anymore. Done -Marko
- You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished). Done -Marko
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Changelog 14/02/13, posted by Mayck]
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FIXES:
- Fixed graphics of flint item.
- Flamethrower no longer has decreased spread when targeting adjacent critters.
- Tesla Armor now has the same critical modifiers as Metal Armor Mark II.
- Followers attacking a flagged player are no longer limiting the amount of guards responding to hostile actions undertaken by that player.
- Taking a drug (when addicted to it) in a stage between bonus stat drop and addiction penalty no longer causes the addiction penalty to become active a few seconds later.
- Followers waiting inside a tent/base and then told to follow without using a proper dialog option are no longer disappearing.
- Large improvement in stability (as should be seen since the previous update) and some reduction of lags.
FEATURES:
- Added Combat Zones and Idlers system (see Combat Zones and Idlers below).
- Tent system rework (see New Tent System below). Done -Marko
- Added predators - wild creatures finding players in real time encounters (see Predators below).
- Added two new special encounters, it should be easier to find them than the old ones. Done -Marko
- New quest: A Tent in the Wasteland. You need to be at least at level 2 to receive it. Done -Marko
CHANGES (WIP):
- Idling on the World Map is not safe anymore (see Unsafe World Map below). Done -Marko
- Real time encounters aren't closed after 10 minutes anymore. For already existing encounters, you have time to move your cars to safe places until next update.
- To make crafting more flexible, now different items can be used as the same ingredient in crafting machines. For example, both water bags and bottles of water can be used to craft beer. In the future ingredients going to be a part of the Fix-boy recipes.
- Modoc and Klamath/Den replication points moved away a bit from these towns.
- Using science skill on ten brahmin hides doesn't create a tent anymore. Done -Marko
- Significant buff of item spawning in Glow.
- Reduced reputation penalty for grave digging.
- Added/changed a few formations in which encounter NPCs spawn.
RECOMMENDATIONS:
- Move parked cars out of real-time encounters.
EXTRA NOTES:
- Run the updater to obtain the new files.
IMPORTANT:
- Clear cache before updating and running the game. To clear the cache, delete everything in data\cache folder and run Updater. Remember that it will also clear the last used login/password.
Detailed explanation and full changelog.
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January 2013
Changelog 26/01/13, posted by JovankaB
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FIXES:
- Fixed guarded town exploit with followers "unintentionally" bursting players.
- Fixed construction site exploit allowing to save the resources used to build a new base.
- Extended Capacitor Battery, Plasma Pistol (Ext. Cap.) and Laser Rifle (Ext. Cap.) can be crafted with Energy Expert 2 profession. Done -Marko
- Changing default combat mode, by using ~combatmode command, does not require relogging.
- Fixed a bug which could kick a player out to the global map from the Old Warehouse special encounter.
- Fixed skipping turns for offline characters with Bonus Move perk.
- Throwing animation for plasma grenades.
- Fixed several small map bugs.
FEATURES:
- Implemented grave digging: Done -- Ganado
There is a chance for items lost/left in encounters to re-appear in closed graves after some time.
Digging graves grants permanent Grave Digger karma and results with reputation drop if noticed by NPCs standing nearby.
NPCs are much less likely to notice this shady activity at night.
Old shovel breaks after one dug up grave. Crafted shovels don't break (the recipe for shovel was slightly changed).
CHANGES (WIP):
- Slightly lowered knockback distance per damage ratio for shotguns.
- Radios can be disassembled (use the hand icon to change radio options). Done -- Ronillon (talk) 03:22, 31 January 2013 (CET)
- Changed and added item spawners in Glow.
- Ares mutants respawn time set to 30 minutes (it was 10 minutes). Done -- Ronillon (talk) 03:22, 31 January 2013 (CET)
- Minor interface changes.
EXTRA NOTES:
- Run the updater to obtain the new files.
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December 2012
Changelog 31/12/12, posted by Mayck
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FIXES:
- Mysterious disappearances of followers hopefully fixed once and for all. (May not work for pre-update companions which saw their master die.)
- Fixed several text and dialog bugs.
FEATURES:
- Added space indicator for containers.
CHANGES:
- Shotgun burst now has a chance for knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%).
- Added a few recipes to Fix-Boy for craftable containers:
Craftable containers can be picked up from ground when empty by using science skill.
Certain craftable containers can be rotated when empty by using repair skill.
Containers cannot be dropped in public locations.
- Followers protect only owner (and other followers of the owner) not all faction members and don't react if a faction member who isn't owner attacks someone. They still won't attack members of the owner's faction or their followers who shot them (assuming accident/friendly fire).
- Followers run away to World Map when their leader dies or logs off.
- "Attack everyone" follower modes disabled. Followers have 3 combat modes:
protect owner (and other followers of the owner)
protect owner and attack intruders in base/tent
flee
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Changelog 21/12/2012
Changelog 09/12/2012
November 2012
Changelog 24/11/2012
Changelog 17/11/2012
Changelog 10/11/2012
Changelog 03/11/2012
October 2012
Changelog 30/10/2012
Changelog 25/10/2012
Changelog 10/10/2012
August 2012
Changelog 20/08/2012
Changelog 10/08/2012
July 2012
Changelog 19/07/2012
Changelog 03/07/2012
June 2012
Changelog 28/06/2012
February 2012
Changelog 08/02/2012
Changelog 06/02/2012
Changelog 04/02/2012
January 2012
Changelog 23/01/2012
Changelog 21/01/2012
Changelog 20/01/2012
Changelog 16/01/2012
Changelog 13/01/2012
Changelog 10/01/2012
Changelog 08/01/2012 #2
Changelog 08/01/2012
Changelog 07/01/2012 #2
Changelog 07/01/2012
Changelog 06/01/2012 with Server Wipe.