Hub

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The Hub's sign, describing the town as a major trading city... A hub.


Contents

History

The Hub was firstly created by a man named Angus, that later became the first governor of that growing city. Thanks to Harold's caravans, The Hub started to grow and attract a lot of citizens. Later came a war with the water merchants, that were demanding a toll for anyone wanting water in the city. After an agreement, the Hub's council was made, and the town got ruled by several policemen. It is a lawful town, the biggest in the NCR state except NCR.

Description

In the original Fallout game, The Hub was a major city. It is, in FOnline:2238, one of the largest city, with a lot of traders. However, except a few players that want to buy or sell stuff, The Hub does not attract a lot of citizens, since NCR is attracting all the people wandering in the southern part of the worldmap. As it is a guarded city, there are no fights happening there.

Criminal factions

Despite a huge police force helped by a NCR state rangers backup, The Hub is unknowingly hosting the Thieves Guild, a faction eventually leaded by roleplaying players. The Hub Underground, that seeks to control the Hub and its massive trading profits, is hosted in a basement under the Falcon Maltese bar, but seems quite peaceful or hiding.


Activities

  • The shit shoveling is enabled in Hub, since there are some brahmin pens near the main entrance. A beginner or a low-level player may earn his first caps and xp here.
  • The Hub also contains some quests.
  • You can trade with lots of merchants or buy caravans. The stuff that the merchants are selling goes from the books to the heavy armors.
  • The Maltese Falcon is sometimes full of drinkers that will eventually roleplay.

See also

The Vault's article about The Hub

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