To do

From FOnline: 2238 Wiki
Revision as of 17:46, 28 July 2012 by Ronillon (Talk | contribs)

Jump to: navigation, search

There are three things that we ask you to do whenever you can: improve and update existing pages, help with current projects and correct language mistakes whenever you spot them.

Everyone's help is welcome. If you feel like contributing a lot, it is great but remember: quality is much more important than quantity; for example, it is much better to write one good article than a hundred bad ones.

For information on how to write new articles or edit existing ones, please follow this link.

Contents

What needs to be done

The following extracts from some of the latest official changelogs list modifications to the game that are not yet represented in the relevant wiki articles. You can help by updating these articles using the information the extracts contain.

Please remember to remove from this page the parts of the changelogs that no longer need to be used.

Changelog 19/07/2012

FIXES:

  • Guards inside the Salvatore's Bar and the Shark Club will protect the player characters.
  • Treasure Hunter perk no longer lowers ammount of items.
  • Mega Power Fist and Power Servos appear in Fixboy.
  • Brahmin hides no longer disappear after placing them in brahmin inventory.
  • Brahmin no longer get stuck on the pen entrance if they are outside the pen.
  • Supermutants in the gunrunner caravan quest no longer drop weapons due to criticals.
  • NCR Residence area is now accessible via Town/World*button on the worldmap.
  • Rats in Vault 15 no longer speak like a human in combat.
  • Jet and Kamikaze decrease Damage Resistance properly.
  • Quick Recovery perk should work now.
  • Cumulative crafting timeout (1 hour)
  • Bug in Mantis dialog that made the question to get Explorer perk unavailable in some case.

FEATURES:

  • Raiding Supermutants have been spotted at the Ares rocket silo.

CHANGES (WIP):

  • Added consequences for killing brahmin in the Westin quest. The brahmin also protect each other.
  • Montag gives a quest tip if a player confuses town well with the water pump.
  • When using, waterpipes fill all empty waterbags in the inventory as the default action.
  • NPC doctors prices depend on what needs healing.
  • Added a dialog option to ask companions about their weapon preferences before taking them.
  • Changed order of items in Fixboy: Materials appear on top, followed by armors, ammo and weapons.
  • Railway Gang thugs will remember characters who attacked them.
  • Added blueprints to loot container in the Glow.
  • Various improvements with brahmin that should result in better poo distribution inside the pens.
  • Slightly adjusted critical hit tables.
  • More recognizable water tiles in New Reno sewers.
  • NPC don't loot armed explosives anymore. NPC looter will also shout warning about the bomb and all NPCs in close distance will move away.
Changelog 03/07/2012

FIXES:

  • Fixed wall distances for sneak calculations.
  • Door for house No.2 in NCR Residental area.
  • Fixed various exploitable dialog bugs and some typos.
  • Event/dynamic respawn points can no longer be picked up.
  • Boxes in super mutant base and tanker (and other containers without open/close animation) can be lockpicked again.
  • Disabled dialog nodes to some old unfinished quests (tanker vagrants, Flik in Den).
  • Dialog bugs regarding Junktown entrance in the night.
  • Various npcs should no longer clog nearby doors, be unresponsive, or chase their teammates for no reason.

FEATURES:

  • New Reno sewers accessible now.

CHANGES (WIP):

  • TC reverted to old system with 15 min countdown and capture zones, additionally, militias have been disabled.
  • Minor UI tweaks: follower icon is no longer obscured by character name, renamed armor slots in the inventory window.


Changelog 28/06/2012

FEATURES:

  • A new repeatable quest, talk to Martin at Westin's Ranch.

CHANGES (WIP):

  • Gun Runners courier quest: box is removed after succesful lockpick.
  • Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job.
  • Minor resistance modifier increase for JHP ammo.
  • Advanced materials crafting batches.
  • Add Helmet Anti Crit Modifiers to their pages and to armors category.

The projects you are invited to help with

Outdated pages

  • Armors (missing helmets, an overall update is needed)
  • All articles on resources (the "Items that need this resource..." lists need to be updated. In particular, a large number of weapons need to be removed from the lists)
  • Pip-Boy
  • Fix-Boy
  • Luck - what it actually affects? Just some skills like first Aid and critical chance? How about incomming criticals check in critical table? It should affect Thief perk (Luck/50 chance of no cooldown if a stealing attempt has failed )
  • Skills need to be checked.

Pages waiting for content verification

If you are not sure about the changes you have introduced to any of our articles, please place relevant links below and another editor will verify them as soon as possible.

Pages to be checked for language accuracy

Not sure whether your English is sufficient to contribute to our wiki? Place links to your articles below and one of our native speakers will check them for you as soon as s/he can.

Personal tools
Contribute