Gun Runners Caravan Package

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At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.

NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshal. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.

Strategy Tips
You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight. Oh maybe watch out for Frag Mines on the ground inside.

Requirements

  • Quest-taker must be at least Level 15
  • At least 3 characters total in quest party
  • Someone with decent Lockpick Skill to access the locked containers.

Rewards

The big prize is the package itself, a Metal Case with the following blueprints:

Note: The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll likely trigger the explosives, which can destroy the precious blueprints inside. To be safe, use high Traps skill on the case more than once before you open it.

Conclusions

  • Complete the quest by giving the metal case to Marshal and get items and reputation
  • Keep the case and open it to get the blueprints
  • Trade the case to Raiders for drugs
  • Trade the case to BoS for a minigun blueprint
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