Brotherhood of Steel faction
The Brotherhood of Steel faction can be joined, and will earn you some advantages, but will change your reputation as well (See below).
Contents |
Joining
- To join the Brotherhood of Steel faction, check the quest named Talk to the guard to be able to become an initiate.
Unique advantages
Only Brotherhood of Steel's initiates can :
- Be granted access into the Lost Hills bunker.
- Buy the third level of the Profession: Big Guns.
- Buy all the levels of the Profession: Armorer into the Brotherhood's bunker (Non-members have to go in other towns).
TO TEST => [* Automatically make other players losing BoS reputation (-250 per kill) when those players kill the Initiate player.]
Drawbacks
- Enclave (=> Who else ?) will attack you no matter what reputation you have.
Reputation changes when joining
Here is what happen to your reputation if you join the Brotherhood of Steel faction (becoming a citizen). Mostly traders and citizens of other towns will like you more ; but as a trade-off, criminals and evil organizations will hate you more.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
The Enclave | -2000 | Vilified |
The Unity | -2000 | Vilified |
Bishop Family | -1000 | Hated |
Necropolis Ghouls | -700 | Hated |
Slaver's Guild | -500 | Antipathy |
Broken Hills Mutants | -450 | Antipathy |
Raiders | -400 | Antipathy |
Followers of the Apocalypse | -350 | Antipathy |
Hub Criminals | -300 | Neutral |
Children of the Cathedral | -250 | Neutral |
Broken Hills Humans | -200 | Neutral |
Vortis' Slavers | -150 | Neutral |
Mordino Family | -50 | Neutral |
New Reno Sex Workers | -50 | Neutral |
Salvatore Family | -50 | Neutral |
Junktown Citizens | +50 | Neutral |
Broken Hills humans | +50 | Neutral |
Water Merchants | +50 | Neutral |
Free Traders | +50 | Neutral |
Crimson Caravans | +50 | Neutral |
Far Go Traders | +50 | Neutral |
Slaves | +50 | Neutral |
FLC | +50 | Neutral |
Gecko ghouls | +50 | Neutral |
Gunrunners | +100 | Neutral |
LA Scavengers | +100 | Neutral |
Regulators | +100 | Neutral |
The Slags | +150 | Neutral |
Klamath citizens | 100 | Neutral |
LA citizens | 100 | Neutral |
Den citizens | 100 | Neutral |
Modoc citizens | 100 | Neutral |
Junktown citizens | 100 | Neutral |
Redding citizens | 100 | Neutral |
Hub citizens | 150 | Neutral |
Courtyard citizens | +350 | Accepted |
Vault City Citizens | +350 | Accepted |
Communists | +400 | Accepted |
Redding Citizens | +650 | Accepted |
New California Republic | +750 | Accepted |
NCR Rangers | +850 | Accepted |
Leaving
To leave the BoS faction, you can use the computer located in the fourth level of the Lost Hills bunker, as seen on the picture. But you can't access to this room for now, so the only way to leave the faction is to go to San Francisco, and to use the computer in the underground level of the Brotherhood's bunker in that town. Choose Miscellaneous > Resign in the computer options.
If you resigned from the main Lost Hills bunker, the guards will most probably shoot you right after this, so be sure you have nothing to loose.
<<<WIP>>> Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Brotherhood of Steel | -2000 | Vilified |
NCR Rangers | -425 | Antipathy |
New California Republic | -375 | Antipathy |
Communists | -200 | Neutral |
Vault City Citizens | -175 | Neutral |
The Slags | -75 | Neutral |
Hub citizens | -75 | Neutral |
Gunrunners | -50 | Neutral |
LA Scavengers | -50 | Neutral |
Regulators | -50 | Neutral |
Klamath citizens | -50 | Neutral |
LA citizens | -50 | Neutral |
Den citizens | -50 | Neutral |
Modoc citizens | -50 | Neutral |
Junktown citizens | -50 | Neutral |
Redding citizens | -50 | Neutral |
Courtyard citizens | -50 | Neutral |
Water Merchants | -25 | Neutral |
Free Traders | -25 | Neutral |
Crimson Caravans | -25 | Neutral |
Far Go Traders | -25 | Neutral |
Slaves | -25 | Neutral |
FLC | -25 | Neutral |
Gecko ghouls | -25 | Neutral |
Broken Hills Humans | -25 | Neutral |
Mordino Family | +25 | Neutral |
New Reno Sex Workers | +25 | Neutral |
Vortis' Slavers | +75 | Neutral |
Children of the Cathedral | +125 | Neutral |
Hub Criminals | +150 | Neutral |
Followers of the Apocalypse | +175 | Neutral |
Raiders | +200 | Neutral |
Slaver's Guild | +250 | Neutral |
The Enclave | +1000 | Liked |
The Unity | +1000 | Liked |