Damage

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Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type:

  • Normal
  • Laser
  • Fire
  • Plasma
  • Explode
  • Electrical
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