Generic Name 13
Contents |
Generic Name 13
Description
GN13 was founded in September 2011 by a few US players, two of whom are RL friends, and has grown ever since. It is thus a newer faction but very actively looking for more members. We are committed to honorable play styles where the fights are just. GN13 is involved in PvP combat, group ops to dangerous places, questing, crafting, and Town Control. We have a collection of sharp minds and enjoy helping new players.
Policies / Procedures
GN13 is a non-PK faction (NPK), meaning that our fights are honorable. Hence we do not shoot players for fun. If you were planning on joining an organized group of raiders, you're in the wrong place. We like helping people, not murdering them.
RECRUITING To apply for GN13 membership, post your application on this website http://generic13.freeforums.org . Or find Chess, Riva, Panzer Faust, or Stolckhom in game. It would also be good if you had Mumble voice chat.
Once accepted as a GN13 recruit, we will cover the following items with you. Using this checklist helps us verify all members know what they need to know:
Game Rules (including no multi-logging or using scripts, and how GMs use "Jail" to test you.) Where to Log Off (and where not to) How to use radios (and how not to use radios) Communication via Mumble (at least mention this even if they cannot do it) How to use the distress signal When to use Turn-Based vs. Real Time Proper Use of Cars Base Security What is Expected of Members: multiple characters, some hunting, some crafting, some mining, some Hinkley training, some Town Control +and tons more, whatever you need to know to play the game better
All new recruits, regardless of playing experience, should also complete the following first assignments:
1) Bring 3 new holotapes to a base. Buy for 500 caps a piece (one at a time) at Boneyard Library 2) Bring enough raw materials to make ammo for yourself and some for the team 3) Level up to 15 or higher 4) Go on some group hunts to establish TB combat coordination with team mates 5) Register an extreme fighter character using a perfected build and understand what builds are best
INITIATES Recruits don't stay recruits for long, we hope. Get through the orientation checklist and complete the assignments and a recruit should be ready to be initiated as a faction member, at which time they are "invited" and stationed at a particular base where they can access the terminal. Additional tasks will be assigned to help you level up quickly.
MEMBERS Establish a good dependable reputation, max at least one strong fighter with a proper build, and max your crafter's profession levels so you can contribute important gear to the team. The game is yours! Get ready for Town Control!
GN13 Mission Statement
1) Build a cooperative team of like-minded players to play honorably and enjoy the game.
2) To help all players play the game better, and especially help newer players get started.
3) To oppose tyranny and overly brutal play styles that threaten to suppress the game's most exclusive features like:
Buying cars in New Reno
Mining HQ materials and Uranium in unguarded mines
Safely socializing in all towns
4) To help bring order to the wasteland by directing brutality to Town Control ops and to Hinkley where fights are expected and thus conducted in a more fair manner.
5) To provide a safe haven for honorable players who need help
6) To become highly competitive with experienced teams in the battles for Town Control
7) To appropriate the vertibird from the Enclave
Communication
The best way to contact GN13 is via Mumble (free voice chat). We also have a [url=http://generic13.freeforums.org/index]faction forum[/url]. We do use an in-game radio channel for basic comm, 1313, but of course it is known by outsiders and thus trolled heavily sometimes. Do not quickly believe anything you hear on 1313 until you get to know some real GN13 members.