Template talk:Resource

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Revision as of 13:48, 19 April 2012 by Prof. Torr (Talk | contribs)

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It could look something like this. Vendor price and weight should be mentioned on every item.

Name: Template:Resources or Template:Resource?

Provide an example of the template put into practice. Prof. Torr 15:13, 18 April 2012 (CEST)


Resource table
[[File:{{{image}}}.gif]]
Requirements {{{reqs}}}
Gathered amount {{{count}}}
Sources {{{res}}}
Tools {{{tools}}}
Weight {{{weight}}} grams
Base price {{{cost}}} caps


Minerals
Mineral.gif
Requirements none
Gathered amount 2
Sources Mineral Rocks
Tools Primitive Tool, Sledgehammer
Weight  ?? grams
Base price  ?? caps

So, here it is. I removed Gathering cooldown, because that is no longer needed.

Looks good, but I have a few questions.
1) How are you planning to calculate the base price?
2) What are 'Requirements' supposed to represent?
3) Do you really think that 'Gathered amount' is important enough to include it in the template?
Also, I have a few suggestions as to what should be added to the template:
1) the respawn frequency of the resource in question (e.g. every 30 minutes)
2) the amount of the resource per one respawn (e.g. 5 pieces)
3) the place where the resource can be obtained (e.g. mines)
Prof. Torr 07:20, 19 April 2012 (CEST)


The truth is, design of this template is pre-wipe. So there are few things, that need tweaking for this season. I think together, we may get a suitable template.

  • 1) That will be difficult. But good barter character could help in that. Will look at this soon.
  • 2) Gecko Skinning perk for gecko petls. Profession for Metal parts?
  • 3) and 4) Remained there from previous season. I agree with you on that.
  • 5) You mean this instead of "Sources" or along with? Because in Sources i count: Broken computer, hardened tabaco plant, geckos, ...
  • Ronillon 12:45, 19 April 2012 (CEST)
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