Types of Traps
Bear Traps | |
---|---|
Example of finding bear traps surrounding a footlocker that might contain blueprints. | |
Damage | 25 - 60 |
Occurrence | Around some footlockers |
Weird Image | Already known/reported |
Damage Type | Normal |
xp to disarm | 50-60 |
There are two types of mechanical traps: bear traps and land mines. Land mines actually look like land mines, but bear traps appear as red rectangles each with a question mark. Either trap can be disabled. Be careful when you approach footlockers because traps only appear as you get closer, based on your Perception.
Usage
You can disarm a trap to clear it and get to a footlocker. Use your Traps skill on a trap to attempt to disarm it. If you succeed, the trap disappears and you get some xp. If of course your attempt to disarm a trap fails, you can be seriously injured, crippled or even killed.
You can use traps to kill opponents. Get them chasing you and carefully lead them past some traps. As you turn a corner, they will usually run right into them and take damage. Lesser critters are killed instantly while Raiders for example might try to keep chasing you, often walking into more traps and dying. Watch out for land mine explosions though - if you're standing too close then you will take damage from someone else's failed footwork.
During pre-wipe madness, it may be possible to pick up a land mine trap and set it to do damage to someone who steps on it. Normally though, neither trap can be added to a character's inventory.
Note: Even with Light Step and a very high Traps skill, a character can fail 3 consecutive attempts to disarm a trap.
Associated Attributes
- Traps skill, the primary factor when dealing with traps.
- Light Step doubles your chances of successfully disabling a trap.
- Perception determines how soon you see traps when you approach them.