Plasma Rifle
Plasma Rifle | |
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A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. | |
Damage | 30 - 65 |
Single | AP: 5, Range: 24. |
n/a | |
n/a | |
Damage type | Plasma |
Ammo | Micro Fusion Cells |
Ammo capacity | 10 |
St. required | 6 |
Type | Two-handed |
Weight | 5443 grams |
Base price | 7030 caps |
Crafting table | |
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x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Resources | 1 x and 2 x and 6 x and 2 x and 5 x |
Tools | |
XP | 1400 |
Plasma rifle is one of the best Energy Weapons, doing so far the best criticals damage in the game.
Advantages and disadvantages
- Long Range weapon perk that increases chance to hit.
Plasma rifle in turned based is often used with Fast Shot builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300 per critical, most effective on Metal Armor Mark II or below. On the other hand, against Tesla Armor, Combat Armor, Combat Armor Mark II or Brotherhood Armor, it isn't as effective, however, large criticals are still possible.
Obtaining
Plasma rifles are hard to obtain, but they are not rare.
- Sold in merchants in such towns as: San Francisco, Broken Hills, Gecko, Gun Runners, Necropolis, and the Hub
- Crafting it. (Profession: Energy Expert 2 and a blueprint required. Current crafting information is not up-to-date as far as resources, tools and xp goes.)
- Slaying Enclave patrol for it.