Brotherhood of Steel faction
The Brotherhood of Steel faction can be joined, and will earn you some advantages, but will change your reputation as well (See below).
Contents |
Joining
- To join the Brotherhood of Steel faction, check the quest named Talk to the guard to be able to become an initiate.
Unique advantages
Only Brotherhood of Steel's initiates can :
- Be granted access into the Lost Hills bunker.
- Buy the third level of the Profession: Big Guns.
- Buy all the levels of the Profession: Armorer into the Brotherhood's bunker (Non-members have to go in other towns).
TO TEST => [* Automatically make other players losing BoS reputation (-250 per kill) when those players kill the Initiate player.]
Drawbacks
- Enclave (=> Who else ?) will attack you no matter what reputation you have.
Reputation changes when joining
Here is what happen to your reputation if you join the Brotherhood of Steel faction (becoming a citizen). Mostly traders and citizens of other towns will like you more ; but as a trade-off, criminals and evil organizations will hate you more.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
The Enclave | -2000 | Vilified |
The Unity | -2000 | Vilified |
Bishop Family | -1000 | Hated |
Necropolis Ghouls | -700 | Hated |
Slaver's Guild | -500 | Antipathy |
Broken Hills Mutants | -450 | Antipathy |
Raiders | -400 | Antipathy |
Followers of the Apocalypse | -350 | Antipathy |
Hub Criminals | -300 | Neutral |
Children of the Cathedral | -250 | Neutral |
Broken Hills Humans | -200 | Neutral |
Vortis' Slavers | -150 | Neutral |
Mordino Family | -50 | Neutral |
New Reno Sex Workers | -50 | Neutral |
Salvatore Family | -50 | Neutral |
Junktown Citizens | +50 | Neutral |
Broken Hills humans | +50 | Neutral |
Water Merchants | +50 | Neutral |
Free Traders | +50 | Neutral |
Crimson Caravans | +50 | Neutral |
Far Go Traders | +50 | Neutral |
Slaves | +50 | Neutral |
FLC | +50 | Neutral |
Gecko ghouls | +50 | Neutral |
Gunrunners | +100 | Neutral |
LA Scavengers | +100 | Neutral |
Regulators | +100 | Neutral |
The Slags | +150 | Neutral |
Klamath citizens | 100 | Neutral |
LA citizens | 100 | Neutral |
Den citizens | 100 | Neutral |
Modoc citizens | 100 | Neutral |
Junktown citizens | 100 | Neutral |
Redding citizens | 100 | Neutral |
Hub citizens | 150 | Neutral |
Courtyard citizens | +350 | Accepted |
Vault City Citizens | +350 | Accepted |
Communists | +400 | Accepted |
Redding Citizens | +650 | Accepted |
New California Republic | +750 | Accepted |
NCR Rangers | +850 | Accepted |
<<<<<WIP>>>>>>> Leaving
To leave Vault City faction you have to go in the third building on the left in the inner city, with a Vault City emblem on it and two minigun guards near the door. Once you are in it, go to one of its computers, and choose Miscellaneous > Resign.
The guards will most probably shoot you right after this, so be sure you have nothing to loose.
Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Citizens of Vault City | -2000 | Vilified |
Courtyard Citizens | -500 | Antipathy |
Redding Citizens | -325 | Antipathy |
FLC | -200 | Neutral |
Crimson Caravans | -175 | Neutral |
Far Go Traders | -175 | Neutral |
Water Merchants | -125 | Neutral |
Free Traders | -125 | Neutral |
Hub Citizens | -75 | Neutral |
Brotherhood of Steel | -50 | Neutral |
Gunrunners | -50 | Neutral |
Junktown Citizens | -25 | Neutral |
LA Citizens | -25 | Neutral |
Salvatore Family | +25 | Neutral |
Hub Criminals | +75 | Neutral |
Children of the Cathedral | +75 | Neutral |
Broken Hills Humans | +100 | Neutral |
Followers of the Apocalypse | +125 | Neutral |
New Reno Sex Workers | +200 | Neutral |
The Enclave | +225 | Neutral |
Broken Hills Mutants | +225 | Neutral |
Mordino Family | +250 | Neutral |
Necropolis Ghouls | +350 | Accepted |
Bishop Family | +500 | Accepted |
The Unity | +575 | Accepted |
Raiders | +1000 | Liked |