Changelog

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Revision as of 20:34, 27 March 2010 by Izual (Talk | contribs)

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RESSOURCES FAITES :

  • Electronic parts


- There are now a few mining locations, where it's possible to mine ore and minerals. - Abandoned mines are for sale in certain places.

- Random fetcher quests, currently only available from Monte Carlo in Boneyard. - New quests available in Hub bar, speak to Risto. - Three new faction bases added (2 generic, 1 via quest). - One new car is added. - Added NCR Ranger armor. - Added barbers to at least Klamath and Vault City (Changes male hair between short and long. Visual needs to be "refreshed" with armor change.) - Holodisks can now be used to read and store data. - Various new quests:

  * Some basic stuff for starter.
  * Abandoned Bunker, Scout in Junktown.
  * It came from the desert, Dr. Wong in San Francisco.
  * Stranded Rust, Trapper in Klamath.
  * The sad wife, Woman in the Hub.
  * The Rail Line Gang, Gunther in the NCR.
  * Medical investigation, Dr. Andrew in Vault City.
  * A Man's Job, Hammilton in the Boneyard.
  * Montag's Water Pump, Montag in the Boneyard.

- New instanced starting locations. (=Quest to add).

- Sneaking:

  * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 points from it, depending on the look direction (back, back-side, front-side, front resp.).
  * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
  * See change for a Ghost perk too.

- Flagging and flag-related issues:

  * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
  * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say if he is. The victim will be informed in such case in the log.
  * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has beed added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
  * Attacking, holding explosives: same as before.
  * Wielding weapons and drugs: guards reaction time increased to 15 seconds.

- Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.




- Critical tables reworked again. They are now in the middle of vanilla FO2 tables and pre-wipe tables. - Slightly decreased impact of luck on aimed critical hit bonus. - Gangs with their bases are being removed after 4 weeks of not being used (terminal not accessed by a member). - Slaves are not counted towards encounter scaling, and other followers have two "free" slots, so each follower above that limit counts as player. - When entering wasteland from worldmap, player may face random encounters too (with twice as small chance as normal wandering). - The crafting mechanics have been reworked. This includes shortened timeouts, cumulative timeouts (20 minutes), high/low quality materials and lower prices.

VANILLA INHERITED CHANGES: - Several improvements to the server performance and stability.

IMPORTANT: - Use the Updater to get the new client and game files. After the update, you have to login at least once in order to regenerate the default.cache file. If you just see burning people, restart the client.

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