3d armors development tracker
(→General Info) |
(→Male Human Armors) |
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Line 49: | Line 49: | ||
|[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]] | |[[File:RONE.png|x90px]][[File:ROE.png|x90px]][[File:ROSE.png|x90px]][[File:ROSW.png|x90px]][[File:ROW.png|x90px]][[File:RONW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |346 |
|pistacja | |pistacja | ||
|MODELLING | |MODELLING | ||
Line 58: | Line 58: | ||
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]] | |[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Karpov | |Karpov | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
Line 67: | Line 67: | ||
|[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]] | |[[File:LJMNE.png|x90px]][[File:LJME.png|x90px]][[File:LJMSE.png|x90px]][[File:LJMSW.png|x90px]][[File:LJMW.png|x90px]][[File:LJMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |568 |
|Luther Blissett | |Luther Blissett | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
Line 76: | Line 76: | ||
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]] | |[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Ztormi | |Ztormi | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
Line 85: | Line 85: | ||
|[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]] | |[[File:LANE.png|x90px]][[File:LAE.png|x90px]][[File:LASE.png|x90px]][[File:LASW.png|x90px]][[File:LAW.png|x90px]][[File:LANW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Ztormi | |Ztormi | ||
|TEXTURING | |TEXTURING | ||
Line 94: | Line 94: | ||
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | |[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |WAITING FOR FILE |
|- | |- | ||
|Metal Armor MKII | |Metal Armor MKII | ||
Line 103: | Line 103: | ||
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | |[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|TEXTURING | |TEXTURING | ||
Line 112: | Line 112: | ||
|[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | |[[File:MAMNE.png|x90px]][[File:MAME.png|x90px]][[File:MAMSE.png|x90px]][[File:MAMSW.png|x90px]][[File:MAMW.png|x90px]][[File:MAMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|TEXTURING | |TEXTURING | ||
Line 121: | Line 121: | ||
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]] | |[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |WAITING FOR FILE |
|- | |- | ||
− | |NCR Ranger Armor | + | |NCR Ranger Armor (Desert Combat Armor) |
|[[File:Vsuit.gif]] | |[[File:Vsuit.gif]] | ||
|[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]] | |[[File:CAMNE.png|x90px]][[File:CAME.png|x90px]][[File:CAMSE.png|x90px]][[File:CAMSW.png|x90px]][[File:CAMW.png|x90px]][[File:CAMNW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|TEXTURING | |TEXTURING | ||
Line 139: | Line 139: | ||
|[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]] | |[[File:PANE.png|x90px]][[File:PAE.png|x90px]][[File:PASE.png|x90px]][[File:PASW.png|x90px]][[File:PAW.png|x90px]][[File:PANW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |Unknown |
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |WAITING FOR FILE |
|- | |- | ||
|Power Armor MKII/Hardened Power Armor | |Power Armor MKII/Hardened Power Armor | ||
Line 157: | Line 157: | ||
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]] | |[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |2016 |
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
Line 166: | Line 166: | ||
|[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]] | |[[File:APANE.png|x90px]][[File:APAE.png|x90px]][[File:APASE.png|x90px]][[File:APASW.png|x90px]][[File:APAW.png|x90px]][[File:APANW.png|x90px]] | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |2016 |
|Gray | |Gray | ||
|TEXTURING | |TEXTURING | ||
Line 175: | Line 175: | ||
|MISSING | |MISSING | ||
|[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | |[[File:1|x90px]][[File:2|x90px]][[File:3|x90px]][[File:4|x90px]][[File:5|x90px]][[File:6|x90px]] | ||
− | | | + | |1032 |
|Ztormi | |Ztormi | ||
|WAITING FOR CORRECTIONS | |WAITING FOR CORRECTIONS |
Revision as of 20:23, 21 February 2011
General Info
The Purpose of this this page is to keep track on progress of remaking Fallout 2 armors to 3d models and also keep track on new armors.
While developing a new armor, try to keep a polycount lower, but don't make it too low, because it may cause difficulties in animation in some cases. Try to keep polycount in the following range:
Polycount is given by number of triangle polygons (tris).
When you post in-game screen-shot of a new armor, please provide screen-shots in 6 sides without of weapons in hands (at ~400% zoom) for comparison with original models (if there is any)
Also, please export your models in widely used file formats that could be opened by the most of 3D editors, like .3DS, or .OBJ while posting your models. Try to avoid file formats that could be opened only in one specific software, like .max, .blender, .wings.
Male Human Armors
Armor name | Inventory icon | Sprite at ~400% zoom
NE | E | SE | SW | S | NW | |
3D model at ~400% zoom
NE | E | SE | SW | S | NW | |
Polycount | Credits | Status of completion | File |
---|---|---|---|---|---|---|---|
Vault Suit | x90pxx90pxx90pxx90pxx90pxx90px | 0 | Karpov | FINISHED | WAITING FOR FILE | ||
Robe | x90pxx90pxx90pxx90pxx90pxx90px | 346 | pistacja | MODELLING | WAITING FOR FILE | ||
Leather Jacket | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Karpov | FINISHED | UPLOADED | ||
Combat Leather Jacket | x90pxx90pxx90pxx90pxx90pxx90px | 568 | Luther Blissett | FINISHED | UPLOADED | ||
Leather Armor | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Ztormi | FINISHED | WAITING FOR FILE | ||
Leather Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Ztormi | TEXTURING | WAITING FOR FILE | ||
Metal Armor | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | FINISHED | WAITING FOR FILE | ||
Metal Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | TEXTURING | WAITING FOR FILE | ||
Tesla Armor | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | TEXTURING | WAITING FOR FILE | ||
Combat Armor | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | FINISHED | WAITING FOR FILE | ||
NCR Ranger Armor (Desert Combat Armor) | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | TEXTURING | WAITING FOR FILE | ||
Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | Unknown | Gray | FINISHED | WAITING FOR FILE | ||
Power Armor MKII/Hardened Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | TEXTURING | WAITING FOR FILE | ||
Advanced Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | 2016 | Gray | FINISHED | UPLOADED | ||
Advanced Power Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | 2016 | Gray | TEXTURING | WAITING FOR FILE | ||
Environmental Armor | MISSING | x90pxx90pxx90pxx90pxx90pxx90px | 1032 | Ztormi | WAITING FOR CORRECTIONS | WAITING FOR FILE |
Female Human Armors
Armor name | Inventory icon | Sprite at ~400% zoom
NE | E | SE | SW | S | NW | |
3D model at ~400% zoom
NE | E | SE | SW | S | NW | |
Polycount | Credits | Status of completion | File |
---|---|---|---|---|---|---|---|
Vault Suit | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Karpov | FINISHED | WAITING FOR FILE | ||
Robe | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | pistacja | RESHAPING | WAITING FOR FILE | ||
Leather Jacket | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Karpov | FINISHED | WAITING FOR FILE | ||
Combat Leather Jacket | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Luther Blisset | FINISHED | WAITING FOR FILE | ||
Leather Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Ztormi | FINISHED | UPLOADED | ||
Leather Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Ztormi | TEXTURING | WAITING FOR FILE | ||
Metal Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | FINISHED | UPLOADED | ||
Metal Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | TEXTURING | WAITING FOR FILE | ||
Tesla Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | TEXTURING | WAITING FOR FILE | ||
Combat Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | FINISHED | UPLOADED | ||
NCR Ranger Armor (Desert Combat Armor) | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | WAITING FOR TEXTURE | WAITING FOR FILE | ||
Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | FINISHED | UPLOADED | ||
Power Armor MKII/Hardened Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | WAITING FOR TEXTURE | WAITING FOR FILE | ||
Advanced Power Armor | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | FINISHED | UPLOADED | ||
Advanced Power Armor MKII | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Gray | TEXTURING | WAITING FOR FILE | ||
Environmental Armor | MISSING | x90pxx90pxx90pxx90pxx90pxx90px | Polycount | Ztormi | RESHAPING | WAITING FOR FILE |