3d armors development tracker
(→Male Human Armors) |
(→Male Human Armors) |
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Line 88: | Line 88: | ||
|Ztormi | |Ztormi | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Leather Armor MKII | |Leather Armor MKII | ||
Line 133: | Line 133: | ||
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Combat Armor Mk II | |Combat Armor Mk II | ||
Line 142: | Line 142: | ||
|Gray, SmartCheetah | |Gray, SmartCheetah | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Brotherhood Armor | |Brotherhood Armor | ||
Line 151: | Line 151: | ||
|Gray, SmartCheetah | |Gray, SmartCheetah | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Enclave Combat Armor | |Enclave Combat Armor | ||
Line 160: | Line 160: | ||
|Gray, SmartCheetah | |Gray, SmartCheetah | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Desert Combat Armor | |Desert Combat Armor | ||
Line 178: | Line 178: | ||
|Gray | |Gray | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|Hardened Power Armor | |Hardened Power Armor | ||
Line 214: | Line 214: | ||
|Ztormi | |Ztormi | ||
|<font color="green">FINISHED</font> | |<font color="green">FINISHED</font> | ||
− | | | + | |<font color="green">UPLOADED</font> |
|- | |- | ||
|NCR Veteran Ranger Armor | |NCR Veteran Ranger Armor |
Revision as of 09:20, 23 March 2011
General Info
The purpose of this this page is to keep track on progress of remaking Fallout 2 armors to 3d models and also keep track on new armors development.
While developing a new armor, try to keep a polycount lower, but don't make it too low, because it may cause difficulties in animation in some cases. Try to keep polycount in the following range:
Polycount is given by number of triangle polygons (tris).
When you post in-game screen-shot of a new armor, please provide screen-shots in 6 sides without of weapons in hands (at ~400% zoom) for comparison with original models (if there is any)
Also, please export your models in widely used file formats that could be opened by the most of 3D editors, like .3DS, or .OBJ while posting your models. Try to avoid file formats that could be opened only in one specific software, like .max, .blender, .wings.