Adrenaline Rush

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('''Note:''' Since Changelog 28/06/2012 Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative.)
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Increases [[Damage Resistances]] by 15, 10, 5 and [[Damage Thresholds]] by 3, 2, 1 when current [[HP]] is below (or equal to) 25%, 50% and 75% of total [[HP]] respectively. This is not cumulative.
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[[Adrenaline Rush]] increases one's [[damage threshold]] and [[damage resistance]] depending on what percentage of his/her total [[hit points]] the player has temporarily lost.
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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
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== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
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{| class="wikitable"
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|-
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!  total [[HP]] loss!! total [[DT]] bonus !! total [[DR]] bonus
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|-
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| ≥ 25% || 1 || 5
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|-
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| ≥ 50% || 2 || 10
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|-
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| ≥ 75% || 3 || 15
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|}
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'''Example:''' If your character has a total of 100 [[hit points]] and gets hit for 63 [[hp]]s, your [[DT]] will increase by 2, and your [[DR]] will increase by 10.
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[[Category:Perks]]
 
[[Category:Perks]]
 
[[Category:Level Perks]]
 
[[Category:Level Perks]]
 
[[Category:Level 3 Perks]]
 
[[Category:Level 3 Perks]]

Revision as of 09:12, 29 June 2012

Perk
Adrenaline Rush
Adrenaline Rush.gif
Requirements Level 3, Strength ≥ 5
Ranks 1


Adrenaline Rush increases one's damage threshold and damage resistance depending on what percentage of his/her total hit points the player has temporarily lost.

The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.


HP loss - DT/DR bonus relation

total HP loss total DT bonus total DR bonus
≥ 25% 1 5
≥ 50% 2 10
≥ 75% 3 15


Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DT will increase by 2, and your DR will increase by 10.

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