Agility

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*'''Note: Despite the description, Agility does not affect your sequence.'''
 
*'''Note: Despite the description, Agility does not affect your sequence.'''
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Like Endurance, Agility is generally increased with the last SPECIAL points. Don't get it down ! Having agility to 6 is a very good deal. With a weak agility you won't have lot of action points and wouldn't even can shoot in eyes.
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In addition, it's better to have a pair number in. To have an impair just give you one more armor class point that is useless except for the number 7 that is necesary to obtain the Bonus Rate of Fire perk.
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==Skills Modified by Agility==
 
==Skills Modified by Agility==

Revision as of 07:28, 27 December 2010

SPECIAL
Agility
Agility.gif
Modifies Action Points,Armor Class
Related perks Action Boy, Better Criticals,Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling
Related traits Small Frame

"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

  • Note: Despite the description, Agility does not affect your sequence.

Like Endurance, Agility is generally increased with the last SPECIAL points. Don't get it down ! Having agility to 6 is a very good deal. With a weak agility you won't have lot of action points and wouldn't even can shoot in eyes.

In addition, it's better to have a pair number in. To have an impair just give you one more armor class point that is useless except for the number 7 that is necesary to obtain the Bonus Rate of Fire perk.


Skills Modified by Agility

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