Blueprint Hunting FAQ

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Created page with "These are some frequently asked questions about hunting blueprints. The information here is not coming directly from developers, but mainly from other players based on their o...")
 
Line 11: Line 11:
 
! Is Perception important when hunting blueprints?
 
! Is Perception important when hunting blueprints?
 
|-
 
|-
| Opinions vary, but most players do not believe that blueprints are found any more or less often based on a character's Perception. However, having a high PE is important anyway since many lockers are surrounded by traps, and traps do not appear to the player until the character gets close enough based on Perception. With PE 1, for example, you won't see traps even from 1 hex, so you're more likely to die with low PE.  
+
| Opinions vary, but most players do not believe that blueprints are found any more or less often based on a character's Perception. However, having a high PE is important anyway since many lockers are surrounded by traps, and traps do not appear to the player until the character gets close enough to notice them, based on Perception. With PE 1, for example, you won't see traps even from 1 hex, so you're more likely to die with low PE. Especially when running straight up to lockers to check them and move on as fast as possible, high PE helps you see traps earlier.
 
|}
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
! Is Luck a factor when hunting blueprints?
+
! Are blueprints totally random?
 
|-
 
|-
| Opinions vary, but many players believe [[Luck]] might be a factor that affects how often blueprints are found in lockers. Luck is more widely believed to be a factor for finding Fuel Cell Controllers though, which are often found during blueprint hunting. There are, however, some players who might claim they have just as much success finding blueprints with Luck 1 characters.
+
| No, although opinions do vary even on this. If you find 124 blueprints and none of them are for a combat helmet while 15 are for the H&K CAWS, then we cannot say they are "totally random". Some blueprints seem to be more commonly found than others, and helmets seem to be among the most rare.
 
|}
 
|}
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
! Are blueprints totally random?
 +
|-
 +
| No, although opinions do vary even on this. If you find 124 blueprints and none of them are for a combat helmet while 15 are for the H&K CAWS, then we cannot say they are "totally random". Some blueprints seem to be more commonly found than others, and helmets seem to be among the most rare.
 +
|}
 +
 +
[[Category:Guides]]

Revision as of 03:41, 16 March 2013

These are some frequently asked questions about hunting blueprints. The information here is not coming directly from developers, but mainly from other players based on their own in-game experience hunting blueprints. Hence, some of the answers on this page might be wrong. The best way to know better is to go hunt blueprints yourself and gather your own data. That said,

Note: It is important to most players to maintain some mysteries in this game, so do not expect developers to divulge much info at all about blueprint mechanics. Nor should such spoilers be found on this wiki.

Is Luck a factor when hunting blueprints?
Opinions vary, but many players believe Luck might be a factor that affects how often blueprints are found in lockers. Luck is more widely believed to be a factor for finding Fuel Cell Controllers though, which are often found during blueprint hunting. There are, however, some players who might claim they have just as much success finding blueprints with Luck 1 characters.
Is Perception important when hunting blueprints?
Opinions vary, but most players do not believe that blueprints are found any more or less often based on a character's Perception. However, having a high PE is important anyway since many lockers are surrounded by traps, and traps do not appear to the player until the character gets close enough to notice them, based on Perception. With PE 1, for example, you won't see traps even from 1 hex, so you're more likely to die with low PE. Especially when running straight up to lockers to check them and move on as fast as possible, high PE helps you see traps earlier.
Are blueprints totally random?
No, although opinions do vary even on this. If you find 124 blueprints and none of them are for a combat helmet while 15 are for the H&K CAWS, then we cannot say they are "totally random". Some blueprints seem to be more commonly found than others, and helmets seem to be among the most rare.
Are blueprints totally random?
No, although opinions do vary even on this. If you find 124 blueprints and none of them are for a combat helmet while 15 are for the H&K CAWS, then we cannot say they are "totally random". Some blueprints seem to be more commonly found than others, and helmets seem to be among the most rare.
Personal tools
Contribute