Deterioration

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Scaling)
(DON'T TOUCH THIS ARTICLE)
Line 1: Line 1:
Deterioration, from Latin deteriorare "to make worse", from deterior "lower, worse".
+
Deterioration is a statistic that modifies weapons and armors efficiency.
  
In terms of weapons, it means how much the weapon has been used, and thus more likely to be broken or miss more often.
+
When they are use, weapons deteriorate, and when you wear an armor and you are shot, your armor deteriorates too ! When a weapon is deteriorated, it had more chance to cause critical failure.
  
==Scaling==
+
== Basic informations ==
*0% = freshly created, unused weapon.
+
=== Causing deterioration ===
*100% = weapon is completely worn out, and needs fixing, if possible.
+
* [[Armors]] deterioration is caused by shooting on someone that is wearing the armor.
 +
* [[Weapons]] deterioration is caused by shooting with the weapon. Melee and hand to hand weapons do not deteriorate.
  
Note: Most players consider weapons over 20% not worth using or buying.
+
=== Deterioration effects ===
 +
Deterioration is showed in per cents, up to 100. The more the number is high, the more this weapon is deteriorated.
 +
* The more an [[armor]] is deteriorated, the less it protects from harm.
 +
* The more a [[weapon]] is deteriorated, the more it has chance to score [[critical failures]].
  
==Fixing==
+
== Steps of deterioration ==
*You can decrease the deterioraiton by performing [[Repair]] on the weapon - but it is recommended that this is done by a player with a [[Repair]] skill (over 100%).
+
=== Breaking ===
*Failing in fixing will make weapon worse, so it's sort of a gamble.
+
An item that reaches 100% deterioration is broken. Once it is broken, you can't use it, but with a high [[repair]] [[skill]] you can repair it, and make it back to 0% deterioration, and usable again.
  
==See also==
+
An item can break down 10 times, then it's useless - neither usable nor repairable.
*[[Weapons]]
+
  
[[category:weapons]]
+
 
 +
== Effects ==
 +
 
 +
== Fixing ==
 +
* You can decrease the deterioraiton by performing [[Repair]] on the weapon - but it is recommended that this is done by a player with a [[Repair]] skill (over 100%).
 +
* Failing in fixing will make weapon worse, so it's sort of a gamble.
 +
 
 +
==See also==
 +
*[[Weapons]].
 +
*[[Armors]].

Revision as of 22:59, 28 May 2010

Deterioration is a statistic that modifies weapons and armors efficiency.

When they are use, weapons deteriorate, and when you wear an armor and you are shot, your armor deteriorates too ! When a weapon is deteriorated, it had more chance to cause critical failure.

Contents

Basic informations

Causing deterioration

  • Armors deterioration is caused by shooting on someone that is wearing the armor.
  • Weapons deterioration is caused by shooting with the weapon. Melee and hand to hand weapons do not deteriorate.

Deterioration effects

Deterioration is showed in per cents, up to 100. The more the number is high, the more this weapon is deteriorated.

  • The more an armor is deteriorated, the less it protects from harm.
  • The more a weapon is deteriorated, the more it has chance to score critical failures.

Steps of deterioration

Breaking

An item that reaches 100% deterioration is broken. Once it is broken, you can't use it, but with a high repair skill you can repair it, and make it back to 0% deterioration, and usable again.

An item can break down 10 times, then it's useless - neither usable nor repairable.


Effects

Fixing

  • You can decrease the deterioraiton by performing Repair on the weapon - but it is recommended that this is done by a player with a Repair skill (over 100%).
  • Failing in fixing will make weapon worse, so it's sort of a gamble.

See also

Personal tools
Contribute