Electrical

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Pulse grenades have their own damage type. EMP.)
m (* EMP.)
 
(2 intermediate revisions by one user not shown)
Line 1: Line 1:
The '''Electrical damage resistance''' is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical [[Damage Resistance]]) and by a set amount (electrical [[Damage Threshold]]). '''Electrical''' damage is done by the [[YK32 Pulse Pistol]] and the [[YK42B Pulse Rifle]].
+
[[Damage type Electrical]] is done by the [[YK32 Pulse Pistol]] and the [[YK42B Pulse Rifle]].
 +
 
 +
The '''Electrical damage resistance''' is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical [[Damage Resistance]]) and by a set amount (electrical [[Damage Threshold]]).
  
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Line 9: Line 11:
 
* [[Plasma]].
 
* [[Plasma]].
 
* [[Explode]].
 
* [[Explode]].
 +
* [[EMP]].
 +
 +
[[Category:Damage type]]

Latest revision as of 00:55, 3 October 2012

Damage type Electrical is done by the YK32 Pulse Pistol and the YK42B Pulse Rifle.

The Electrical damage resistance is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical Damage Resistance) and by a set amount (electrical Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

Contribute