Electrical

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Created page with 'The '''Electrical damage resistance''' is a combat statistic. Each armor has a special Damage Resistance and a special Damage Threshold for each damage type ; the '''Elec…')
 
Line 1: Line 1:
The '''Electrical damage resistance''' is a combat statistic. Each armor has a special [[Damage Resistance]] and a special [[Damage Threshold]] for each damage type ; the '''Electrical''' one applies for all the damage done by electricity - [[Grenade (Pulse)]], [[YK32 Pulse Pistol]] and [[YK42B Pulse Rifle]].
+
The '''Electrical damage resistance''' is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical [[Damage Resistance]]) and by a set amount (electrical [[Damage Threshold]]). '''Electrical''' damage is done by [[Grenade (Pulse)|pulse grenades]], the [[YK32 Pulse Pistol]] and the [[YK42B Pulse Rifle]].
  
This damage resistance is modified mostly by the [[armor]] you wear, because of its [[Damage Resistance]] and [[Damage Threshold]].
+
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
  
Other damages type :
+
Other damage types:
 
* [[Normal]].
 
* [[Normal]].
 
* [[Laser]].
 
* [[Laser]].

Revision as of 19:16, 27 March 2010

The Electrical damage resistance is a combat statistic. Any electrical damage done to a player or critter is first reduced by a percentage (electrical Damage Resistance) and by a set amount (electrical Damage Threshold). Electrical damage is done by pulse grenades, the YK32 Pulse Pistol and the YK42B Pulse Rifle.

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

Contribute