GUI

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thumb|200px|GUI GUI is an acronym and stands for Graphic User Interface. It allows people to interact with game client by pressing buttons on it or by watching on it. A Fonline GUI offers graphical icons, and visual indicators, to fully represent the information and actions available to a user. The actions are usually performed through watching the game chat and finishing turn/combat in Turn-Based mode.

Standard Fonline GUI А Standard Fonline GUI offers to a user following info:

  • Ingame chat
  • Changing weapon/item slots
  • Available acion points
  • Current Health Points (HP)
  • Current Armor Class (AC)
  • Map button
  • Character button
  • Inventory button
  • Pip-Boy button
  • Fix-Boy button
  • Motion detector button
  • Skilldex button
  • Turn/Combat End button (in Combat Mode only)

User could interact with any button by pressing it on virtual GUI using a mouse or using a keyboard.

Custom GUI's

Currently, there is quite a few of modified interfaces awailable for every Fonline player. This happend because of insufficient number of available info about interface modding. This becomes the reason of complexity in the development. Nevertheless, there is some interfaces made without of any guides. The following is a list of those interfaces:

  1. 1024x768 Interface mod 1.0 by WHINE Team
  2. Minimal Interface by WHINE Team
  3. Sharp Interface mod by Graf
  4. HUD Interface mod by Warger
  5. Printed Circuit Board interface by gurglak
  6. Combat Interface by Graf
  7. Fallout 2 Style Interface by Reconite
  8. Futuristic Combat Interface by seb910

Creating you own Fonline GUI

To create a new grapric user interface you'll need - lots of patience and time, some talent and some skill in graphic editors.

First of all, to start making a new interface, you should make an image, which will be shown as GUI in the game. It could be maximum as big, as the screen dimension is, but usually it is set at 800x120, 1024x120 or 1280x120, depending on the interface resolution. File:Http://www.fonline2238.net/wiki/images/a/a3/Ku0LvSt.png.

to be continued.

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