Good Natured

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|Benefit=+15% to initial value of [[First Aid]], [[Doctor]], [[Speech]], [[Barter]]
 
|Benefit=+15% to initial value of [[First Aid]], [[Doctor]], [[Speech]], [[Barter]]
 
|Penalty=-10% to initial value of the six combat skills
 
|Penalty=-10% to initial value of the six combat skills
}}
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}}''You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech, and Barter are substantially improved.
 
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''
 
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'''Note:''' Selection of this trait will set the base value of all combat skills 10% lower, while boosting [[First Aid]], [[Doctor]], [[Speech]] and [[Barter]] by 15%.
Selection of this trait will set the base value of all combat skills 10% lower, while boosting [[First Aid]], [[Doctor]], [[Speech]] and [[Barter]] by 15%.
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If we assume that one character is always using one combat skill ([[Small Guns]], [[Big Guns]], etc.), and this skill is tagged, then the loss of [[skill points]] in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.
 
If we assume that one character is always using one combat skill ([[Small Guns]], [[Big Guns]], etc.), and this skill is tagged, then the loss of [[skill points]] in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.
  
  
 
[[Category:Traits]]
 
[[Category:Traits]]

Revision as of 17:37, 24 August 2010

Trait
Good Natured
Goodnatured.JPG
Benefit +15% to initial value of First Aid, Doctor, Speech, Barter
Penalty -10% to initial value of the six combat skills
You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech, and Barter are substantially improved.

Note: Selection of this trait will set the base value of all combat skills 10% lower, while boosting First Aid, Doctor, Speech and Barter by 15%. If we assume that one character is always using one combat skill (Small Guns, Big Guns, etc.), and this skill is tagged, then the loss of skill points in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.

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