Hit points

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Hit Points (or HP) define the amount of damages your character can deal with before dying.
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Hit Points (or HP) define the amount of damage your character can take before dying.
  
When your hit points reach 0 or below, you fall on the ground knocked down, only able to whisper, as if you were knocked down. You're unable to do anything except waiting for dying (At -20 HP) or for your HP (that are slowly regenerating) to get back to 1. Please note that it is forbidden to maintain someone below 0 hp (Hitting him to avoid hit points regeneration, to make him stuck on ground for a longer period of time).
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When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes below -19 you will die, but if left alone, some HP regenerates every 3 minutes allowing your character to stand back up when it reaches 1 or above. Please note that it is forbidden to maintain someone below 0 HP (Hitting him to avoid hit points regeneration, to make him stay on the ground for a longer period of time).
  
 
== Hit Points regeneration ==
 
== Hit Points regeneration ==
 
You can get back your hit points using :
 
You can get back your hit points using :
* A [[stimpack]] (Around +20hp), an [[healing powder]] (around +20 hp and temporary -1 in [[Perception]]) or any drug that would heal you - take care about the drugs inconvenients first, though.
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* A [[stimpack]] (Around +20hp), [[healing powder]] (around +20 hp and a temporary -1 to [[Perception]]) or any drug that would heal you - take care about the drugs inconvenients first, though.
* Your [[First Aid]] skill, that will heal you depending on your spent skill points in the [[skill]], with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3[[xp]] for each hit point healed.
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* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3[[xp]] for each hit point healed.
  
 
== Maximum Hit Points ==
 
== Maximum Hit Points ==
 
The base maximum hit points formula is 15+[[Strength]]+(2*[[Endurance]]).
 
The base maximum hit points formula is 15+[[Strength]]+(2*[[Endurance]]).
  
Besides, you will get more hit points when you go up a [[level]] : The formula of hit points per level is ([[Endurance]]/2)+2. As the number of hit points per level is rounded to the inferior, it is advised to have an even number in Endurance (2, 4, 6, 8, 10).
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Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is ([[Endurance]]/2)+2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).
  
 
=== Lifegiver bonus ===
 
=== Lifegiver bonus ===
The [[lifegiver]] [[perk]] will grant you to gain 4 more hit points per level. As you can take it two times, final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at the level 15 (if you do so, the total amount of bonus hit points will be 68).
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The [[lifegiver]] [[perk]] will grant you 4 more hit points per level. As you can take it two times, the final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at level 15 (if you do so, the total amount of bonus hit points gained will be 68).
  
 
[[Category:Primary Stats]]
 
[[Category:Primary Stats]]

Revision as of 22:05, 1 March 2010

Hit Points (or HP) define the amount of damage your character can take before dying.

When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes below -19 you will die, but if left alone, some HP regenerates every 3 minutes allowing your character to stand back up when it reaches 1 or above. Please note that it is forbidden to maintain someone below 0 HP (Hitting him to avoid hit points regeneration, to make him stay on the ground for a longer period of time).

Hit Points regeneration

You can get back your hit points using :

  • A stimpack (Around +20hp), healing powder (around +20 hp and a temporary -1 to Perception) or any drug that would heal you - take care about the drugs inconvenients first, though.
  • Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3xp for each hit point healed.

Maximum Hit Points

The base maximum hit points formula is 15+Strength+(2*Endurance).

Additionally, you will be awarded more hit points when you go up a level. The formula for hit points per level is (Endurance/2)+2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).

Lifegiver bonus

The lifegiver perk will grant you 4 more hit points per level. As you can take it two times, the final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at level 15 (if you do so, the total amount of bonus hit points gained will be 68).

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