Knockback

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'''Knockback''' is the ability that a [[weapon]] may have to knock your target down while at the same time pushing it over the ground, be it because of the [[perk]] of that name or the type of damage they inflict.
 
'''Knockback''' is the ability that a [[weapon]] may have to knock your target down while at the same time pushing it over the ground, be it because of the [[perk]] of that name or the type of damage they inflict.
  
The following [[weapons]] have the Knockback perk:
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The following [[weapons]] have the Knockback perk, triggered by a critical hit only:
 
* [[Super Sledge]]
 
* [[Super Sledge]]
 
* [[Sledgehammer]]
 
* [[Sledgehammer]]
 
* [[Louisville Slugger]]
 
* [[Louisville Slugger]]
  
The following [[weapons]] can knock back your enemies due to their type of [[damage]]:
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The following [[weapons]] can knock back your enemies due to their type of [[damage]], triggered by any hit:
 
* [[Grenade (Frag)]]
 
* [[Grenade (Frag)]]
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* [[Dynamite Stick]]
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* [[Dynamite]] (needs confirmation)
 
* [[Rocket Launcher]]
 
* [[Rocket Launcher]]
  
== The difference ==
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Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):
*In the case of the former, the knock-back effect can be triggered in the case of a [[critical hit]] only.
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* [[Shotgun]]
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* [[Sawed-Off Shotgun]]
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* [[Combat Shotgun]]
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* [[H&K CAWS]]
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* [[Pancor Jackhammer]]
  
*In the case of the latter, the knock-back effect can be, and often is, triggered by any [[hit]].
 
 
[[Category:Weapon Perks]]
 
[[Category:Weapon Perks]]

Latest revision as of 16:40, 31 December 2012

Knockback is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground, be it because of the perk of that name or the type of damage they inflict.

The following weapons have the Knockback perk, triggered by a critical hit only:

The following weapons can knock back your enemies due to their type of damage, triggered by any hit:

Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):

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