Psycho

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|desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.
 
|desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.
 
|image=lastdrug
 
|image=lastdrug
|instant=+15 to [[Damage Resistance]], +1 to [[Strength]], +1 to [[Endurance]], -2 to [[Perception]]
+
|instant=+15 to [[damage resistance]], +1 to [[Strength]], +1 to [[Endurance]], -2 to [[Perception]]
 
|effects=-15 to [[Damage Resistance]], -1 to [[Strength]], -1 to [[Endurance]], +2 to [[Perception]] after 10 hours
 
|effects=-15 to [[Damage Resistance]], -1 to [[Strength]], -1 to [[Endurance]], +2 to [[Perception]] after 10 hours
|addiction=30% chance of addiction<br> -1 to maximum [[action point]]s after 10 hours; effects last 20 hours
+
|addiction=30% chance of [[addiction]]<br> -1 to maximum [[action point]]s after 10 hours; effects last 20 hours
 
|cost=700
 
|cost=700
 
|weight=100
 
|weight=100

Revision as of 21:08, 21 July 2012

Psycho
Lastdrug.gif
An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.
Effects Immediate: +15 to damage resistance, +1 to Strength, +1 to Endurance, -2 to Perception
-15 to Damage Resistance, -1 to Strength, -1 to Endurance, +2 to Perception after 10 hours
Addiction 30% chance of addiction
-1 to maximum action points after 10 hours; effects last 20 hours
Weight 100 grams
Base price 700 caps






Crafting table
Lastdrug.gif x 1
Requirements Profession: Doctor: 2
Blueprints
Resources 4 x Chem2 2.gif and
1 x Jar.gif and
5 x Chem2 2.gif
Tools Med mach.gif
XP ??
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