Range

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m ('''Note:''' In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.)
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This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach.  
 
This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach.  
  
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.
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For example: The [[Hunting Rifle|hunting rifle's]] range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.
  
'''Note:''' In case of [[Throwing]] skill, [[range]] is determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point character does have.
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'''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. You can only shoot what your character can see.
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'''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point.
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==See Also==
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* [[Perception]]
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* [[Sight]]
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* [[Strength]]
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* [[Throwing]]
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* [[Weapons]]

Latest revision as of 13:01, 24 April 2013

This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.

For example: The hunting rifle's range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.


Note: You cannot use weapon's full range if you do not have sufficient sight. You can only shoot what your character can see.

Note: In case of the throwing skill, weapon range is actually determined by strength. +3 hexes for every ST point.

[edit] See Also

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