Range

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m ('''Note:''' In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.)
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This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.  
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This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach.  
  
 
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.
 
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.
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'''Note:''' In case of [[Throwing]] skill, [[range]] is determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point character does have.

Revision as of 00:26, 9 October 2012

This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.

For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.

Note: In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.

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