Range

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m ('''Note:''' In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.)
('''Note:''' Also, you cannot use full weapon's range, if you do not have sufficient Sight. As you can't target, what you do not see.)
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This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach.  
 
This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach.  
  
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.
+
For example, if a weapon's range is 40, it means that for it to be able to be shot from, the target has to be no further than 40 hexes from the person wielding the weapon.
 +
 
 +
'''Note:''' Also, you cannot use full weapon's range, if you do not have sufficient [[Sight]]. As you can't target, what you do not see.
  
 
'''Note:''' In case of [[Throwing]] skill, [[range]] is determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point character does have.
 
'''Note:''' In case of [[Throwing]] skill, [[range]] is determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point character does have.

Revision as of 02:21, 24 April 2013

This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.

For example, if a weapon's range is 40, it means that for it to be able to be shot from, the target has to be no further than 40 hexes from the person wielding the weapon.

Note: Also, you cannot use full weapon's range, if you do not have sufficient Sight. As you can't target, what you do not see.

Note: In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.

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