Range
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− | '''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. | + | '''Note:''' You cannot use weapon's full range if you do not have sufficient [[sight]]. You can only shoot what your character can see. |
'''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point. | '''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point. |
Latest revision as of 13:01, 24 April 2013
This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.
For example: The hunting rifle's range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.
Note: You cannot use weapon's full range if you do not have sufficient sight. You can only shoot what your character can see.
Note: In case of the throwing skill, weapon range is actually determined by strength. +3 hexes for every ST point.