Sneak

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Skill
Sneak
Sneak.gif
Modifies Chance of being detected while sneaking
Initial level 5% + 3 x Agility
Related perks Silent Running, Ghost, Silent Death, Thief
Related traits Small Frame

"Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take Silent Running perk."

Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2.

Has to be updtated with

- Sneaking:

  • Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75 points from it, depending on the look direction (back, back-side, front-side, front resp.).
  • When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
  • See change for a Ghost perk too.


  • FOV: When your character is out of the opponents Field Of View, the sneak is automatically sucesfull.
  • Minimum distance: Up to 3 hexes from opponent, your character is always visible, regardless your sneak skill.
  • Bonuses:
    • Ghost perk: +30%, can increase skill above 300%.
    • Occluders: Standing behind scenery objects like barrels, tables (up to 2 hexes from them) gives you +50% bonus.
  • Penalties:
    • Weight: -1% per 1Kg of the total weight of items you carry.
    • Armor:
    • Direction - direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value by reducing it (not substracting) by following percentages:
      • Front: 90%
      • Front-sides: 60%
      • Back-sides: 30%
      • Back: 0%

After all bonuses and penalties have been applied, the final formula, which determines the maximum distance between the observer and the (sneaked) observed at which the latter is visible is:

20 + opponent's Perception * 3 - previously calculated skill / 6

Viewing Range

This is the summary of viewing range against sneaking character. It assumes that there are no modifiers to the sneak skill.

F - Front FS - Front Sides BS - Back Sides B - Back

Sneak Skill Perception
F FS BS B Rng Mod 1 2 3 4 5 6 7 8 9 10
0 0 0 0 0 23 26 29 32 35 38 41 44 47 50
60 15 9 6 -1 22 25 28 31 34 37 40 43 46 49
120 30 18 12 -2 21 24 27 30 33 36 39 42 45 48
180 45 26 18 -3 20 23 26 29 32 35 38 41 44 47
240 60 35 24 -4 19 22 25 28 31 34 37 40 43 46
300 75 43 30 -5 18 21 24 27 30 33 36 39 42 45
90 52 36 -6 17 20 23 26 29 32 35 38 41 44
105 60 42 -7 16 19 22 25 28 31 34 37 40 43
120 69 48 -8 15 18 21 24 27 30 33 36 39 42
135 78 54 -9 14 17 20 23 26 29 32 35 38 41
150 86 60 -10 13 16 19 22 25 28 31 34 37 40
165 95 66 -11 12 15 18 21 24 27 30 33 36 39
180 103 72 -12 11 14 17 20 23 26 29 32 35 38
195 112 78 -13 10 13 16 19 22 25 28 31 34 37
210 120 84 -14 9 12 15 18 21 24 27 30 33 36
225 129 90 -15 8 11 14 17 20 23 26 29 32 35
240 138 96 -16 7 10 13 16 19 22 25 28 31 34
255 146 102 -17 6 9 12 15 18 21 24 27 30 33
270 155 108 -18 5 8 11 14 17 20 23 26 29 32
285 163 114 -19 4 7 10 13 16 19 22 25 28 31
300 172 120 -20 3 6 9 12 15 18 21 24 27 30
180 126 -21 3 5 8 11 14 17 20 23 26 29
189 132 -22 3 4 7 10 13 16 19 22 25 28
198 138 -23 3 3 6 9 12 15 18 21 24 27
206 144 -24 3 3 5 8 11 14 17 20 23 26
215 150 -25 3 3 4 7 10 13 16 19 22 25
223 156 -26 3 3 3 6 9 12 15 18 21 24
232 162 -27 3 3 3 5 8 11 14 17 20 23
240 168 -28 3 3 3 4 7 10 13 16 19 22
249 174 -29 3 3 3 3 6 9 12 15 18 21
258 180 -30 3 3 3 3 5 8 11 14 17 20
266 186 -31 3 3 3 3 4 7 10 13 16 19
275 192 -32 3 3 3 3 3 6 9 12 15 18
283 198 -33 3 3 3 3 3 5 8 11 14 17
292 204 -34 3 3 3 3 3 4 7 10 13 16
300 210 -35 3 3 3 3 3 3 6 9 12 15
216 -36 3 3 3 3 3 3 5 8 11 14
222 -37 3 3 3 3 3 3 4 7 10 13
228 -38 3 3 3 3 3 3 3 6 9 12
234 -39 3 3 3 3 3 3 3 5 8 11
240 -40 3 3 3 3 3 3 3 4 7 10
246 -41 3 3 3 3 3 3 3 3 6 9
252 -42 3 3 3 3 3 3 3 3 5 8
258 -43 3 3 3 3 3 3 3 3 4 7
264 -44 3 3 3 3 3 3 3 3 3 6
270 -45 3 3 3 3 3 3 3 3 3 5
276 -46 3 3 3 3 3 3 3 3 3 4
282 -47 3 3 3 3 3 3 3 3 3 3
288 -48 3 3 3 3 3 3 3 3 3 3
294 -49 3 3 3 3 3 3 3 3 3 3
300 -50 3 3 3 3 3 3 3 3 3 3
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