Template:Critter

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{| class="wikitable" align="right" style="width:30%; border:3px; margin:16px; font-size:75%;"
 
{| class="wikitable" align="right" style="width:30%; border:3px; margin:16px; font-size:75%;"
! colspan="2" | {{{name}}}
+
! colspan="3" | {{{name}}}
 
|-
 
|-
! colspan="2" | [[File:{{{image}}}aa_sw.gif]]
+
! colspan="3" | [[File:{{{image}}}aa_sw.gif]]
 
|-
 
|-
| colspan="2" | {{{desc}}}
+
| colspan="3" | {{{desc}}}
 
|-
 
|-
 
| width="33%" | '''SPECIAL'''
 
| width="33%" | '''SPECIAL'''
| ST:'''{{{st}}}''', PE:'''{{{pe}}}''', EN:'''{{{en}}}''', CH:'''{{{ch}}}''', IN:'''{{{in}}}''', AG:'''{{{ag}}}''', LK:'''{{{lk}}}'''
+
| colspan="2" | ST:'''{{{st}}}''', PE:'''{{{pe}}}''', EN:'''{{{en}}}''', CH:'''{{{ch}}}''', IN:'''{{{in}}}''', AG:'''{{{ag}}}''', LK:'''{{{lk}}}'''
 
|-
 
|-
 
! XP
 
! XP
| {{{xp}}}
+
| colspan="2" | {{{xp}}}
 
|-
 
|-
 
! '''Derived statistics'''
 
! '''Derived statistics'''
|
+
| colspan="2" |
 
|-
 
|-
 
| Carry Weight
 
| Carry Weight
| {{{carry}}}
+
| colspan="2" | {{{carry}}}
 
|-
 
|-
 
| Sequence
 
| Sequence
| {{{seq}}}
+
| colspan="2" | {{{seq}}}
 
|-
 
|-
 
| Hit Points
 
| Hit Points
| {{{hp}}}
+
| colspan="2" | {{{hp}}}
 
|-
 
|-
 
| Healing Rate
 
| Healing Rate
| {{{hr}}}
+
| colspan="2" | {{{hr}}}
 
|-
 
|-
 
| Armor Class
 
| Armor Class
| {{{ac}}}
+
| colspan="2" | {{{ac}}}
 
|-
 
|-
 
| Action Points
 
| Action Points
| {{{ap}}}
+
| colspan="2" | {{{ap}}}
 
|-
 
|-
 
| Critical Chance
 
| Critical Chance
| {{{crit}}}
+
| colspan="2" | {{{crit}}}
 
|-
 
|-
 
| Unarmed Damage
 
| Unarmed Damage
| {{{un_dmg}}}
+
| colspan="2" | {{{un_dmg}}}
 
|-
 
|-
 
| Melee Damage
 
| Melee Damage
| {{{mel_dmg}}}
+
| colspan="2" | {{{mel_dmg}}}
 
|-
 
|-
! '''Skills'''
+
! '''Defense'''
 +
! Resistance
 +
! Threshold
 +
|-
 +
| Normal
 +
| {{{dr_norm}}}
 +
| {{{dt_norm}}}
 +
|-
 +
| Laser
 +
| {{{dr_laser}}}
 +
| {{{dt_laser}}}
 +
|-
 +
| Fire
 +
| {{{dr_fire}}}
 +
| {{{dt_fire}}}
 +
|-
 +
| Plasma
 +
| {{{dr_plasma}}}
 +
| {{{dt_plasma}}}
 +
|-
 +
| Explosive
 +
| {{{dr_explosive}}}
 +
| {{{dt_explosive}}}
 +
|-
 +
| Electrical
 +
| {{{dr_elec}}}
 +
| {{{dt_elec}}}
 +
|-
 +
| EMP
 +
| {{{dr_emp}}}
 +
| {{{dt_emp}}}
 +
|-
 +
| Poison
 +
| {{{dr_norm}}}
 
|
 
|
 +
|-
 +
| Radiation
 +
| {{{dr_norm}}}
 +
|
 +
|-
 +
! '''Skills'''
 +
| colspan="2" |
 
|-
 
|-
 
| Small Guns
 
| Small Guns
| '''{{{sg}}}'''
+
| colspan="2" | '''{{{sg}}}'''
 
|-
 
|-
 
| Big Guns
 
| Big Guns
| '''{{{bg}}}'''
+
| colspan="2" | '''{{{bg}}}'''
 
|-
 
|-
 
| Energy Weapons
 
| Energy Weapons
| '''{{{ew}}}'''
+
| colspan="2" | '''{{{ew}}}'''
 
|-
 
|-
 
| Unarmed
 
| Unarmed
| '''{{{un}}}'''
+
| colspan="2" | '''{{{un}}}'''
 
|-
 
|-
 
| Melee
 
| Melee
| '''{{{mel}}}'''
+
| colspan="2" | '''{{{mel}}}'''
 
|-
 
|-
 
| Throwing
 
| Throwing
| '''{{{th}}}'''
+
| colspan="2" | '''{{{th}}}'''
 
|-
 
|-
 
| First Aid
 
| First Aid
| '''{{{fa}}}'''
+
| colspan="2" | '''{{{fa}}}'''
 
|-
 
|-
 
| Doctor
 
| Doctor
| '''{{{doc}}}'''
+
| colspan="2" | '''{{{doc}}}'''
 
|-
 
|-
 
| Sneak
 
| Sneak
| '''{{{snk}}}'''
+
| colspan="2" | '''{{{snk}}}'''
 
|-
 
|-
 
| Lockpick
 
| Lockpick
| '''{{{loc}}}'''
+
| colspan="2" | '''{{{loc}}}'''
 
|-
 
|-
 
| Steal
 
| Steal
| '''{{{stl}}}'''
+
| colspan="2" | '''{{{stl}}}'''
 
|-
 
|-
 
| Traps
 
| Traps
| '''{{{tr}}}'''
+
| colspan="2" | '''{{{tr}}}'''
 
|-
 
|-
 
| Science
 
| Science
| '''{{{sc}}}'''
+
| colspan="2" | '''{{{sc}}}'''
 
|-
 
|-
 
| Repair
 
| Repair
| '''{{{rep}}}'''
+
| colspan="2" | '''{{{rep}}}'''
 
|-
 
|-
 
| Speech
 
| Speech
| '''{{{sp}}}'''
+
| colspan="2" | '''{{{sp}}}'''
 
|-
 
|-
 
| Barter
 
| Barter
| '''{{{bar}}}'''
+
| colspan="2" | '''{{{bar}}}'''
 
|-
 
|-
 
| Gambling
 
| Gambling
| '''{{{gam}}}'''
+
| colspan="2" | '''{{{gam}}}'''
 
|-
 
|-
 
| Outdoorsman
 
| Outdoorsman
| '''{{{out}}}'''
+
| colspan="2" | '''{{{out}}}'''
|-
+
 
|-
 
|-
 
|}
 
|}

Revision as of 10:43, 21 December 2009

{{{name}}}
[[File:{{{image}}}aa_sw.gif]]
{{{desc}}}
SPECIAL ST:{{{st}}}, PE:{{{pe}}}, EN:{{{en}}}, CH:{{{ch}}}, IN:{{{in}}}, AG:{{{ag}}}, LK:{{{lk}}}
XP {{{xp}}}
Derived statistics
Carry Weight {{{carry}}}
Sequence {{{seq}}}
Hit Points {{{hp}}}
Healing Rate {{{hr}}}
Armor Class {{{ac}}}
Action Points {{{ap}}}
Critical Chance {{{crit}}}
Unarmed Damage {{{un_dmg}}}
Melee Damage {{{mel_dmg}}}
Defense Resistance Threshold
Normal {{{dr_norm}}} {{{dt_norm}}}
Laser {{{dr_laser}}} {{{dt_laser}}}
Fire {{{dr_fire}}} {{{dt_fire}}}
Plasma {{{dr_plasma}}} {{{dt_plasma}}}
Explosive {{{dr_explosive}}} {{{dt_explosive}}}
Electrical {{{dr_elec}}} {{{dt_elec}}}
EMP {{{dr_emp}}} {{{dt_emp}}}
Poison {{{dr_norm}}}
Radiation {{{dr_norm}}}
Skills
Small Guns {{{sg}}}
Big Guns {{{bg}}}
Energy Weapons {{{ew}}}
Unarmed {{{un}}}
Melee {{{mel}}}
Throwing {{{th}}}
First Aid {{{fa}}}
Doctor {{{doc}}}
Sneak {{{snk}}}
Lockpick {{{loc}}}
Steal {{{stl}}}
Traps {{{tr}}}
Science {{{sc}}}
Repair {{{rep}}}
Speech {{{sp}}}
Barter {{{bar}}}
Gambling {{{gam}}}
Outdoorsman {{{out}}}
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