Unarmed

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(Created page with 'The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirem…')
 
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{{Skill
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|name=Unarmed
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|image=Unarmed.gif
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|modifies=To-hit chance with unarmed attacks
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|initial=30% + 2 x ([[Agility]] + [[Strength]])
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|perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]]
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|traits=[[Small Frame]], [[Bruiser]]
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}}
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The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
 
The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
[edit] Primary Punch Attacks
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== Primary Punch Attacks ==
  
 
Strong Punch
 
Strong Punch
  
    Requirements: Unarmed 55%, Agility 6  
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:Requirements: Unarmed 55%, Agility 6  
    Damage: +3  
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:Damage: +3  
    AP: 3  
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:AP: 3  
  
 
Hammer Punch
 
Hammer Punch
  
    Requirements: Unarmed 75%, Agility 6, Strength 5, level 6  
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:Requirements: Unarmed 75%, Agility 6, Strength 5, level 6  
    Damage: +5  
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:Damage: +5  
    AP: 3  
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:AP: 3  
    Critical Chance: +5%  
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:Critical Chance: +5%  
  
 
Haymaker
 
Haymaker
  
    Requirements: Unarmed 100%, Agility 7, Strength 5, level 9  
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:Requirements: Unarmed 100%, Agility 7, Strength 5, level 9  
    Damage: +7  
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:Damage: +7  
    AP: 3  
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:AP: 3  
    Critical Chance: +15%  
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:Critical Chance: +15%  
  
[edit] Secondary Punch Attacks
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== Secondary Punch Attacks ==
  
 
Jab
 
Jab
  
    Requirements: Unarmed 75%, Agility 7, Strength 5, level 5  
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:Requirements: Unarmed 75%, Agility 7, Strength 5, level 5  
    Damage: +5  
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:Damage: +5  
    AP: 6  
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:AP: 6  
    Critical: +5%  
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:Critical: +5%  
  
 
Palm Strike
 
Palm Strike
  
    Requirements: Unarmed 115%, Agility 7, Strength 5, level 12  
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:Requirements: Unarmed 115%, Agility 7, Strength 5, level 12  
    Damage: +7, armor piercing  
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:Damage: +7, armor piercing  
    AP: 6  
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:AP: 6  
    Critical: +15%  
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:Critical: +15%  
  
 
Piercing Strike
 
Piercing Strike
  
    Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16  
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:Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16  
    Damage: +10, armor piercing  
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:Damage: +10, armor piercing  
    AP: 8  
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:AP: 8  
    Critical: +40%  
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:Critical: +40%  
  
[edit] Primary Kick Attacks
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== Primary Kick Attacks ==
  
 
Strong Kick
 
Strong Kick
  
    Requirements: Unarmed 40%, Agility 6  
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:Requirements: Unarmed 40%, Agility 6  
    Damage: +5  
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:Damage: +5  
    AP: 4  
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:AP: 4  
  
 
Snap Kick
 
Snap Kick
  
    Requirements: Unarmed 60%, Agility 6, Level 6  
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:Requirements: Unarmed 60%, Agility 6, Level 6  
    Damage: +7  
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:Damage: +7  
    AP: 4  
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:AP: 4  
  
 
Power Kick
 
Power Kick
  
    Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9  
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:Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9  
    Damage: +9  
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:Damage: +9  
    AP: 4  
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:AP: 4  
    Critical Chance: +5%  
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:Critical Chance: +5%  
  
[edit] Secondary Kick Attacks
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== Secondary Kick Attacks ==
  
 
Hip Kick
 
Hip Kick
  
    Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6  
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:Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6  
    Damage: +7  
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:Damage: +7  
    AP: 7  
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:AP: 7  
  
 
Hook Kick
 
Hook Kick
  
    Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12  
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:Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12  
    Damage: +9, armor piercing  
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:Damage: +9, armor piercing  
    AP: 7  
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:AP: 7  
    Critical Chance: +10%  
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:Critical Chance: +10%  
  
 
Piercing Kick
 
Piercing Kick
  
    Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15  
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:Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15  
    Damage: +12, armor piercing  
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:Damage: +12, armor piercing  
    AP: 9  
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:AP: 9  
    Critical Chance: +50%
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:Critical Chance: +50%

Revision as of 15:59, 3 January 2010

Skill
Unarmed
Unarmed.gif
Modifies To-hit chance with unarmed attacks
Initial level 30% + 2 x (Agility + Strength)
Related perks HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death
Related traits Small Frame, Bruiser

The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Contents

Primary Punch Attacks

Strong Punch

Requirements: Unarmed 55%, Agility 6
Damage: +3
AP: 3

Hammer Punch

Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
Damage: +5
AP: 3
Critical Chance: +5%

Haymaker

Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
Damage: +7
AP: 3
Critical Chance: +15%

Secondary Punch Attacks

Jab

Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
Damage: +5
AP: 6
Critical: +5%

Palm Strike

Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
Damage: +7, armor piercing
AP: 6
Critical: +15%

Piercing Strike

Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
Damage: +10, armor piercing
AP: 8
Critical: +40%

Primary Kick Attacks

Strong Kick

Requirements: Unarmed 40%, Agility 6
Damage: +5
AP: 4

Snap Kick

Requirements: Unarmed 60%, Agility 6, Level 6
Damage: +7
AP: 4

Power Kick

Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
Damage: +9
AP: 4
Critical Chance: +5%

Secondary Kick Attacks

Hip Kick

Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
Damage: +7
AP: 7

Hook Kick

Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Damage: +9, armor piercing
AP: 7
Critical Chance: +10%

Piercing Kick

Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Damage: +12, armor piercing
AP: 9
Critical Chance: +50%
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