Unarmed

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Skill
Unarmed
Unarmed.gif
Modifies To-hit chance with unarmed attacks
Initial level 30% + 2 x (Agility + Strength)
Related perks HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death
Related traits Small Frame, Bruiser

The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Contents

Primary Punch Attacks

Strong Punch

Requirements: Unarmed 55%, Agility 6
Damage: +3
AP: 3

Hammer Punch

Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
Damage: +5
AP: 3
Critical Chance: +5%

Haymaker

Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
Damage: +7
AP: 3
Critical Chance: +15%

Secondary Punch Attacks

Jab

Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
Damage: +5
AP: 6
Critical: +5%

Palm Strike

Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
Damage: +7, armor piercing
AP: 6
Critical: +15%

Piercing Strike

Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
Damage: +10, armor piercing
AP: 8
Critical: +40%

Primary Kick Attacks

Strong Kick

Requirements: Unarmed 40%, Agility 6
Damage: +5
AP: 4

Snap Kick

Requirements: Unarmed 60%, Agility 6, Level 6
Damage: +7
AP: 4

Power Kick

Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
Damage: +9
AP: 4
Critical Chance: +5%

Secondary Kick Attacks

Hip Kick

Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
Damage: +7
AP: 7

Hook Kick

Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Damage: +9, armor piercing
AP: 7
Critical Chance: +10%

Piercing Kick

Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Damage: +12, armor piercing
AP: 9
Critical Chance: +50%
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