Vault City

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The emblem of Vault City.

Vault City is a high-tech settlement in West Nevada, established by the inhabitants of Vault 8 after the Great War.  

Contents

History

The Vault opened in 2091 after receiving the all-clear signal (origin of which remains unknown, but it's likely that it was the Enclave). The city was built around the Vault, using its fusion generator as a power source and knowledge contained in the GECK to establish the first structures.

The Council, that rules the city was established 2101 after the Vault Overseer retired.


Description

Vault City is a very small, but high tech settlement. It was small compared to the hundreds of residents that lived in Redding or Broken Hills.

Despite its small size, the city boasts sophisticated technology, as outside the NCR, Shi, Brotherhood, or the Enclave, they're the most advanced faction in the wasteland, possessing cutting edge medical technology, allowing it to mass produce medical supplies and chems (such as Stimpaks) as well as perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs and organs via cloning and grafting armor plating to one's skeleton. Aside from medical technology, it's also an advanced military force, with all guards and patrolmen rigorously trained and equipped with advanced weapons and armor.

The city's Council rules in a completely authoritarian way, controlling every aspect of life within the City. Their regulations are strict and enforced to the full extent of the law. For instance, no drugs, real alcohol (artificial imitations are legal), prostitution, gambling or any other vices are allowed within the inner city. All citizens found breaching any regulations, be it even badmouthing the First Citizen, are usually swiftly incarcerated and reeducated. Also its population is very strictly regulated, with all pregnancies scheduled and insemination performed by the Vault's autodoc.

Most of the Citizens are extremely bigoted, hypocritical and arrogant, treating outsiders like dirt and leading boring, conformist lives, content with the state of affairs. Although healthy and very well educated, they are also extremely dull and bland, with little to no concern for the outside world. Many do not even venture beyond the protective walls of the City proper.

The Vault City Guard secures the city from outside threats. While small, it is extremely well trained and equipped, able to deal with any threats when supported by laser cannons of the City, save for a full-out siege.


Vault City can be divided into three different parts:

  • 1. The Courtyard
  • 2. The Inner City and
  • 3. The Vault - (Vault 8)


The Courtyard

The outer entrance of Vault City

This area belongs to Vault City but most of the inhabitants there are no citizens themselfs. Most of them are refugees and people who just settled here to participate of the protection the city offers them. Some of them also try to do some business there. Theres a small general store, a doctor and a little bar.


The Inner City

In the inner city you can find many services, merchants and special medical support. Also there are two bars but they only sell synthetic alcohol as the directive of Vault City forbits the consumtion of real alcohol.

Maybe the most important buildings are the Council and the Headquarters of Vault City. The Council is the political institution of the city. It regulates all aspects of the everyday life of its citizens and determines the role, which Vault City plays in foreign affairs. Within the Headquarters you can find the executive part of the city. It's the place where the guards are trained and military operations are planned.

The entrance to the inner city of Vault City

Beside that theres the Corrections Center, led by Seargent Stark, where citizens, who act against the law will be imprisoned, the Servent Allocation Center, where citizens can buy servants for their own purposes and the Information Center, providing lecture of all kinds of sciencetific importance.


Citizenship

Becoming a citizen of Vault City isn't easy. Normaly you can only get the citizen status if you were born as one. But as most aspects of live got some little backdoors there's also one here too. There is a guard at the gate to the inner city. If you speak to him he maybe will give you the opportunity to do some job for him. As exchange for that you will gain the status of a citizen with all privileges and consequences.


The Vault

The entrance of Vault 8

Vault 8 was one of the Vaults that survived the War and the time after. For about 13 years the inhabitants of this small secure piece of earth lived there and hoped that finaly some sign would signalise them, that they could get outside again and build up a new world. Finaly it came and the rest is history.

Nowadays the vault isnt frequented by people that much. Here you can find the main computer where you have access to all the information that was saved before and after the vault was opened. Also there is the medical headquarter of the city, led by doctor Troy and his assistant.


Activities

Courtyard

  • The shit shoveling can be done there like in most cities. Above the entrance to the courtyard there's a little brahmin stable. You can find Ed the Brahmin trader there, who also plays some role in a quest of Modoc.
  • At the Happy Harrys, a small general store, you can buy several things such as weapons, ammunition and items.
  • The doctor, next to Happy Harrys can give you the doctor profession up to level 2 and sells medical kits.
  • At the bar next to the doctors house you can buy beer and booze.
  • Theres also a workbench inside the house next to the brahmin stable .


Inner City

  • Members of Vault City can do several quests. Ask Lilly in the Headquarters, in the western part of Vault City.
  • You can sell slaves at the Servant Allocation Center.
  • There are three traders within the city where you can buy guns, armors and items.
  • Theres a workbench at the Maintenance Center,led by Valerie.

Vault 8

  • Here you can find the Nurse Phyllis, who sells you Bio Med Gel.
  • Dr. Troy, in the room next to the nurse, provides the third doctor profession.
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