Vault City faction

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=== Reputation changes when leaving ===
 
=== Reputation changes when leaving ===
 
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[[Category:Factions]]

Revision as of 16:08, 6 February 2010

Vault City faction can be joined, and will earn you some advantages, but will change your reputation as well (See below).

Contents

Joining

To join Vault City, you can :

  • Talk to the guard in front of the inner city gate. He will ask you to pass the test, but you'll probably fail.
  • Beg the guard to let you enter (High speech required).
  • ...

Reputation changes when joining

Here is what happen to your reputation if you join the Vault City faction (becoming a citizen). Mostly traders and citizens of other towns will like you more ; but as a trade-off, criminals and evil organizations will hate you more.


Faction Impact If your reputation was equal to 0, you'll be marked as...
Brotherhood of Steel +100 Neutral
The Enclave -450 Antipathy
The Unity -1150 Hated
Raiders -2000 Vilified
Mordino Family -500 Antipathy
Broken Hills Humans -200 Neutral
Broken Hills Mutants -450 Antipathy
Bishop Family -1000 Hated
Salvatore Family -50 Neutral
Hub Criminals -150 Neutral
Crimson Caravans +350 Accepted
Far Go Traders +350 Accepted
Water Merchants +250 Neutral
Gunrunners +100 Neutral
Followers of the Apocalypse -250 Neutral
Free Traders +250 Neutral
FLC +400 Accepted
Children of the Cathedral -150 Neutral
New Reno Sex Workers -400 Antipathy
Courtyard Citizens +1000 Liked
Redding Citizens +650 Accepted
Necropolis Ghouls -700 Hated
Junktown Citizens +50 Neutral
Hub Citizens +150 Neutral
LA Citizens +50 Neutral


Leaving

The place where you can leave from Vault City faction.

To leave Vault City faction you have to go in the third building on the left in the inner city, with a Vault City emblem on it and two minigun guards near the door. Once you are in it, go to one of its computers, and choose Miscellaneous > Resign. The guards will probably shoot you, after this, so be sure to have nothing to loose.

Reputation changes when leaving

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