Brian Fargo

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[[File:BrianFargo.jpg|thumb|Brian Fargo, founder and developer, Interplay Entertainment]]
 
[[File:BrianFargo.jpg|thumb|Brian Fargo, founder and developer, Interplay Entertainment]]
  
Brian Fargo (born December 15, 1962)[1] is an American video game designer, producer, programmer and executive, and founder of developers Interplay Entertainment and InXile Entertainment.
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Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of developers Interplay Entertainment and InXile Entertainment.
  
 
In 1983, Fargo founded Interplay Productions prior to landing his first contract in 1983 with Activision for Mindshadow, a graphic text adventure game for the Apple II and Commodore 64. After the release of Mindshadow, Fargo hired an old high school friend and started work to create a role-playing game Bard's Tale for the Apple II and C64 for a then-new publisher Electronic Arts. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed Wasteland.
 
In 1983, Fargo founded Interplay Productions prior to landing his first contract in 1983 with Activision for Mindshadow, a graphic text adventure game for the Apple II and Commodore 64. After the release of Mindshadow, Fargo hired an old high school friend and started work to create a role-playing game Bard's Tale for the Apple II and C64 for a then-new publisher Electronic Arts. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed Wasteland.

Revision as of 22:01, 4 June 2012

Brian Fargo, founder and developer, Interplay Entertainment

Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of developers Interplay Entertainment and InXile Entertainment.

In 1983, Fargo founded Interplay Productions prior to landing his first contract in 1983 with Activision for Mindshadow, a graphic text adventure game for the Apple II and Commodore 64. After the release of Mindshadow, Fargo hired an old high school friend and started work to create a role-playing game Bard's Tale for the Apple II and C64 for a then-new publisher Electronic Arts. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed Wasteland.

Interplay grew to over 600 employees at its zenith in the mid-1990s. One of the most successful groups within Interplay was formed during this period, Black Isle. Black Isle focused on role-playing games and eventually included the games of a new developer called BioWare. Initially BioWare was contracted for Shattered Steel for Interplay. The next game they developed for Interplay, through the Black Isle division, was Baldur's Gate, which proved to be a big hit, followed by others, such as Icewind Dale and the critically acclaimed Planescape: Torment. Black Isle's celebrated Fallout, which took some inspiration from Wasteland but was unique in its own right, was a personal project of Fargo, who served as its executive producer and was involved in setting the tone and sensibilities of the game.

In 2012, inspired by the success of Double Fine Adventure's fan funded model, Fargo announced that he was going to attempt to fan-fund Wasteland 2 using the webservice Kickstarter. The project's fundraising campaign reached its $900,000 funding goal in its second day and Fargo said hopes that all of his future projects involve Kickstarter as it "offers all the freedoms that a developer hopes for."


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