Armor Class

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[[File:ArmorClass.gif|thumb]]
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''Modifies the chance to hit this particular character.''
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== Aditional information ==
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'''Armor Class''' (abbreviated to '''AC''') is a derived statistic from [[Fallout]] and [[Fallout 2]], used in all the [[FOnline]] games.
 
'''Armor Class''' (abbreviated to '''AC''') is a derived statistic from [[Fallout]] and [[Fallout 2]], used in all the [[FOnline]] games.
  
 
Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
 
Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
  
Your initial level is equal to your your initial [[Agility]]. Along the game, your Armor Class will be modified by [[armors]] you wear, each armor giving a bonus to your Armor Class if you wear it. The higher armor detoriation the lower AC bonus.
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Your initial level is equal to 3 times your initial [[Agility]]. Note, however, that you receive Armor Class '''only when running!''' When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by [[armors]] you wear, most armors giving a penalty if you wear them.  
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Armor penalty is substracted from total AC.
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'''Note:''' Armor Class is capped at 140.
  
 
== See also ==
 
== See also ==
* The [[Dodger]] perk that increases AC by 5.
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* The [[Dodger]] and [[Dodger+]] perks that increase AC by 20 and 40 respectively.
* The [[Kamikaze]] trait.
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* The [[HtH Evade]] and [[HtH Evade+]] perks that give +20 and +40 AC respectively provided you have only unarmed or melee weapons equipped.
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* The [[Livewire]] perk which doubles the AC bonus gained from Agility.
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* The [[Kamikaze]] trait that increases your AC by 40.

Latest revision as of 07:45, 19 November 2012

ArmorClass.gif

Modifies the chance to hit this particular character.

[edit] Aditional information

Armor Class (abbreviated to AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.

Your initial level is equal to 3 times your initial Agility. Note, however, that you receive Armor Class only when running! When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by armors you wear, most armors giving a penalty if you wear them.

Armor penalty is substracted from total AC.

Note: Armor Class is capped at 140.

[edit] See also

  • The Dodger and Dodger+ perks that increase AC by 20 and 40 respectively.
  • The HtH Evade and HtH Evade+ perks that give +20 and +40 AC respectively provided you have only unarmed or melee weapons equipped.
  • The Livewire perk which doubles the AC bonus gained from Agility.
  • The Kamikaze trait that increases your AC by 40.
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